I see. Yeah, GuiApp give some warnings, which might not be much but are easy to fix.TrespasserGuy wrote:It works fine in CE, although it does tend to crash once you're in the Water Treatment Plant itself. When you go up the Operation Center's steps, that's where it crashes. I don't think its truly released yet, but I could try to fix up the level if General Kenobi wants.
Ingen Water treatment plant (beta testing-in progress)
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- tatu
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Re: Ingen Water treatment plant (beta testing-in progress)
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
Hey Kenobi, glad you finally got this released!!!
Level crashes in ATX but goes along fine (at least at first) in CE. Great job!! Enjoyed seeing the BioSyn jeeps from JPDS everywhere My guess is that crashes from from object population, not sure though.
Level crashes in ATX but goes along fine (at least at first) in CE. Great job!! Enjoyed seeing the BioSyn jeeps from JPDS everywhere My guess is that crashes from from object population, not sure though.
Re: Ingen Water treatment plant (beta testing-in progress)
ERMAHGURD! It's out!
First off, I'd better say that on my PC, it works 100% fine on Tres CE without a single crash, though I did notice a pretty nasty FPS drop when looking around in the WTP area itself down to 5-6 frames at times, but generally stays between 25-50 FPS. I think Draco is right - there are just too many objects, which likely stems from the amount of "building blocks" used to construct the WTP and the areas around it...I had the same problem with my Visitor Center on the old RTJP. All I can suggest for anyone still crashing is to use Tres CE and keep all graphics settings to a minimum and lower CullMaxDistance a bit.
Now, a full-out review because that's what I feel obligated to do for some reason! Text wall below:
Map Design: 8.5/10 - So much good stuff, with very little I disliked or felt was arbitrary. Every location was unique, and I just wanted to keep exploring to see what the next marvel would be. The only place that bummed me out was the dead end with the cryolophosaurus, but I assume this area was unfinished.
Gameplay: 3.5/10 - Although I didn't really notice while I was playing, there is a lack of puzzles and gameplay elements that hold the playability back. Due to the lack of any major triggers, I also have to assume there was never anything like this implemented due to the unfinished state. I would like to have seen more challenges and brain-games and perhaps something to fight off the few dinosaurs with (NOT necessarily a gun, mind you!)
Story: 8/10 - An Aliens crossover? Gotta love it. I was really interested when reading notes and magazines, and all the little hints here and there of what might have been happening at that final facility made the mystery quite intriguing. Due to the lack of a finished ending, I can't give this a 9 or 10, which it would receive if there was an appropriate climax and denouement.
Creativity: 9.5/10 - Just...wow. With what you had, you achieved something quite spectacular! I was happy to see so much created using good ol' building blocks, plus an array of other objects and interesting areas that made me keep looking for more, plus the inclusion of a sub-plot. I cannot stress how well done everything feels despite the limited resources - excellent work!
OVERALL: 8/10
Unfinished but unforgettable.
First off, I'd better say that on my PC, it works 100% fine on Tres CE without a single crash, though I did notice a pretty nasty FPS drop when looking around in the WTP area itself down to 5-6 frames at times, but generally stays between 25-50 FPS. I think Draco is right - there are just too many objects, which likely stems from the amount of "building blocks" used to construct the WTP and the areas around it...I had the same problem with my Visitor Center on the old RTJP. All I can suggest for anyone still crashing is to use Tres CE and keep all graphics settings to a minimum and lower CullMaxDistance a bit.
Now, a full-out review because that's what I feel obligated to do for some reason! Text wall below:
- Spoiler: show
Map Design: 8.5/10 - So much good stuff, with very little I disliked or felt was arbitrary. Every location was unique, and I just wanted to keep exploring to see what the next marvel would be. The only place that bummed me out was the dead end with the cryolophosaurus, but I assume this area was unfinished.
Gameplay: 3.5/10 - Although I didn't really notice while I was playing, there is a lack of puzzles and gameplay elements that hold the playability back. Due to the lack of any major triggers, I also have to assume there was never anything like this implemented due to the unfinished state. I would like to have seen more challenges and brain-games and perhaps something to fight off the few dinosaurs with (NOT necessarily a gun, mind you!)
Story: 8/10 - An Aliens crossover? Gotta love it. I was really interested when reading notes and magazines, and all the little hints here and there of what might have been happening at that final facility made the mystery quite intriguing. Due to the lack of a finished ending, I can't give this a 9 or 10, which it would receive if there was an appropriate climax and denouement.
Creativity: 9.5/10 - Just...wow. With what you had, you achieved something quite spectacular! I was happy to see so much created using good ol' building blocks, plus an array of other objects and interesting areas that made me keep looking for more, plus the inclusion of a sub-plot. I cannot stress how well done everything feels despite the limited resources - excellent work!
OVERALL: 8/10
Unfinished but unforgettable.
- General Kenobi
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Re: Ingen Water treatment plant (beta testing-in progress)
Im glad my level is getting so much attention. I know I has so problems, As with my lack of know how it coding and detailed editing.
The jeep of the road on the sloop with the dilos was an easter egg to Nedry's jeep in Jurassic park. And was ment to be a players death area. You fall in and cant get out and the dilos get you.
The road ditch with the Cryo was the road back to the pervious level.
and the locked gate was filler as there was so much jungle. and I had a thought that the next level would lead you back out of the facility and to there which would get you to a helipad at the top.
I tried to make the giga smaller so he could hurt you, or lower the walk ways, but neither seemed to work, I wanted him to be a sort of "boss" at the end of a level.
and the "tyrannatops" skull was actually my attempt to make an Ultimasuras skull
Im glad you liked it so much! Originally the level opened with you coming out of the tunnel and found an overturned WY color schemed JP jeep with a cage trailer that had a raptor in it. But it took a lot of texture pallets and wasent included in the final version.[/spoiler]TheIdiot wrote:
- Spoiler: show
I probably should have made the biosyn camp stand out more. But make sure you check the boat as it has another magazine, with a great "reference" in to.TheIdiot wrote:
- Spoiler: show
The jeep of the road on the sloop with the dilos was an easter egg to Nedry's jeep in Jurassic park. And was ment to be a players death area. You fall in and cant get out and the dilos get you.
The road ditch with the Cryo was the road back to the pervious level.
and the locked gate was filler as there was so much jungle. and I had a thought that the next level would lead you back out of the facility and to there which would get you to a helipad at the top.
I had an idea to put something at the top of the walkways. But never really had anything. I wanted to keep guns out of the level, making killing raptors too easy and the level less exciting.[/spoiler]TheIdiot wrote:
- Spoiler: show
I love the look of the chaos raptors as well. And the DX mystery.TheIdiot wrote:
- Spoiler: show
I'm glad you had a hard time getting to the the facility, That was the only real puzzle I got into the level.TheIdiot wrote:
- Spoiler: show
I tried to make the giga smaller so he could hurt you, or lower the walk ways, but neither seemed to work, I wanted him to be a sort of "boss" at the end of a level.
and the "tyrannatops" skull was actually my attempt to make an Ultimasuras skull
Thank you so much for the high score. I tried to put as much as I could in.TheIdiot wrote: Whew! There's my essay for today. This was a great level, well worth the wait, and I'd be very excited to see it finished and patched up to a 100% state. I really want to find out where the Weyland-Yutani plot goes, and what that giganotosaurus is doing cooped up in there. There is just so much to see and do, and very little of the level feels empty. Every location is unique and interesting, and it makes me want to see MOAR. Excellent work, General. The Force is strong with you. The final verdict is:
Map Design: 8.5/10 - So much good stuff, with very little I disliked or felt was arbitrary. Every location was unique, and I just wanted to keep exploring to see what the next marvel would be. The only place that bummed me out was the dead end with the cryolophosaurus, but I assume this area was unfinished.
Gameplay: 3.5/10 - Although I didn't really notice while I was playing, there is a lack of puzzles and gameplay elements that hold the playability back. Due to the lack of any major triggers, I also have to assume there was never anything like this implemented due to the unfinished state. I would like to have seen more challenges and brain-games and perhaps something to fight off the few dinosaurs with (NOT necessarily a gun, mind you!)
Story: 8/10 - An Aliens crossover? Gotta love it. I was really interested when reading notes and magazines, and all the little hints here and there of what might have been happening at that final facility made the mystery quite intriguing. Due to the lack of a finished ending, I can't give this a 9 or 10, which it would receive if there was an appropriate climax and denouement.
Creativity: 9.5/10 - Just...wow. With what you had, you achieved something quite spectacular! I was happy to see so much created using good ol' building blocks, plus an array of other objects and interesting areas that made me keep looking for more, plus the inclusion of a sub-plot. I cannot stress how well done everything feels despite the limited resources - excellent work!
OVERALL: 8/10
Unfinished but unforgettable.
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
*crushed by wall of text* Very nice review, TI! You are the life blood of Site B...
I wanted to say - The flying you did to get into the final area was a little off from the intended route. I did the whole thing in TresEd I'm afraid (still waiting to get Tres CE working properly), but one thing I noticed eventually was the true way to get into the facility. You're supposed to go around the back (where IIRC some alpha raptors await you), then go through a back door into the main building. The elevator area seems to be a sort of dead-end preview area. This is why you couldn't get into the main building through the front way.
Wanted to say, great level, General! Really loved the crossover stuff. Main crit is that there should be more weapons I agree with the philosophy of avoiding over-weaponry, but I feel it went a bit too far in this level, into a sort of "I have absolutely nothing, the whole time, to combat the dinos..." Still, great job. Loved the use of JPDS stuff. I will give the level an 8.5/10.
I wanted to say - The flying you did to get into the final area was a little off from the intended route. I did the whole thing in TresEd I'm afraid (still waiting to get Tres CE working properly), but one thing I noticed eventually was the true way to get into the facility. You're supposed to go around the back (where IIRC some alpha raptors await you), then go through a back door into the main building. The elevator area seems to be a sort of dead-end preview area. This is why you couldn't get into the main building through the front way.
Wanted to say, great level, General! Really loved the crossover stuff. Main crit is that there should be more weapons I agree with the philosophy of avoiding over-weaponry, but I feel it went a bit too far in this level, into a sort of "I have absolutely nothing, the whole time, to combat the dinos..." Still, great job. Loved the use of JPDS stuff. I will give the level an 8.5/10.
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
I just want to say... Going through this lev in TresEd, and it is probably one of the most under-appreciated levels created. It's obvious a gazillion buckets of time and imagination went into this thing, incredible! Sometime we should try to make a more stable version, perhaps procedural fresh level file population.
Re: Ingen Water treatment plant (beta testing-in progress)
Been a while since I played this, but I'm fairly certian it does work in CE without crashing if you're gentle with it (don't look around too fast and try not to do anything that might cause a likely crash). I'm not really sure why it's so unstable as it isn't really all that object-heavy, especially compared to some levels we've made more recently.Draconisaurus wrote:I just want to say... Going through this lev in TresEd, and it is probably one of the most under-appreciated levels created. It's obvious a gazillion buckets of time and imagination went into this thing, incredible! Sometime we should try to make a more stable version, perhaps procedural fresh level file population.
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
I think a lot of it is due to the building-block method applied to almost all locations... As well, looking in TresEd I discovered that he seems to have cloned the $ubmodels of things when making clones of things like the JPDS vines and the crylophosaurus...
Re: Ingen Water treatment plant (beta testing-in progress)
That could be a small problem. I don't recall any physics-related issues in the level, though.Draconisaurus wrote:As well, looking in TresEd I discovered that he seems to have cloned the $ubmodels of things when making clones of things like the JPDS vines and the crylophosaurus...
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
Wouldn't expect them to be apparent. Possibly some physics overabundance, possibly issues with physics trying to occupy the same space.
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Re: Ingen Water treatment plant (beta testing-in progress)
The crylophosaurus was used? Does it have it's own unique sounds?
- Draconisaurus
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Re: Ingen Water treatment plant (beta testing-in progress)
Dunno about sounds but both WTP and the level which leads to it have their own crylo version. The previous was white, WTP's is blue black and red.
- tatu
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Re: Ingen Water treatment plant (beta testing-in progress)
WTP does not have sound for it as it doesn't contain any TPA files.Second Illiteration wrote:The crylophosaurus was used? Does it have it's own unique sounds?
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."