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PostPosted: Sun Feb 25, 2018 4:20 am 
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T-Rex Killer
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It's all a huge mess.

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PostPosted: Sun Feb 25, 2018 4:53 am 
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machf wrote:
It's all a huge mess.

Was kind of getting that message. Hmm. Would a complete re-write be too much? That way, you could at least avoid the errors the first time instead of having to dig around later, since as far as I know, the only major issues it still has are the vertex-breaking one and the smoothing group bug.

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PostPosted: Sun Feb 25, 2018 6:10 am 
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The problem is with MAX itself... apparently, some MaxScript functions have been broken for quite some time, and besides, MAX has a default behavior regarding normals...

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PostPosted: Sun Feb 25, 2018 7:05 am 
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"And I foresee that trying to restore them to their original settings is going to be a nightmare..."

Now, as I understand it, all the systems will then come back on their original start-up modes. Correct?
Theoretically yes.

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PostPosted: Sun Feb 25, 2018 7:28 am 
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How does this work with TresEd's export and import TPM function? Does the exported TPM's from TresEd have these issues or is it the importer script for Max that cause them? As models exported from TresEd and back into Tres without MAX doesn't seem to have any issue?

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PostPosted: Sun Feb 25, 2018 8:04 am 
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The TresEd export function is the status-quo being used to locate errors in the maxscript export versions.

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PostPosted: Sun Feb 25, 2018 3:18 pm 
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tatu wrote:
How does this work with TresEd's export and import TPM function? Does the exported TPM's from TresEd have these issues or is it the importer script for Max that cause them? As models exported from TresEd and back into Tres without MAX doesn't seem to have any issue?

As Drac just said:

Draconisaurus wrote:
The TresEd export function is the status-quo being used to locate errors in the maxscript export versions.


The objective is to have a file exported from within MAX (after being imported into it) almost identical to the one exported from TresEd.
And there are two separate:
  1. The importer not restoring the original normals in MAX
  2. The exporter not saving the same number as normals as TresEd

TheIdiot wrote:
Also, forgot to bring this up: machf, there seems to be a problem with the import script which causes all verticies to break, resulting in each face becoming a separate element of the mesh. This can easily be fixed by selecting all vertices and welding them back together, but then the smoothing groups are all completely destroyed. I think this might be part of the normals error you're working on fixing.

The third issue (unwelded vertices) isn't related. In fact, it may be best to leave it unattended. The problem you see is caused by the normals not being restored, rather than by the faces being separated.

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