Sound names from the .tpa files
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Re: Sound names from the .tpa files
Yes, those are for weapons hitting different materials. 49 is used for wood rubbing against some soft surfaces...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...
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- PCGamerTPAs-xls.zip
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Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
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Re: Sound names from the .tpa files
This is really cool!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
If you look at my sig, I've added it there too. And I've also updated the Beta96 listing, look at the Documents section of TresCom:
http://www.trescom.org/documents/
http://www.trescom.org/documents/
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Sound names from the .tpa files
Awesome document, although I have discovered while doing something that it doesn't quite match up. I noticed the numbers don't match what is described past a certain point and narrowed it down between item after ANNEDINOSHOOT4 and before ANNEENDGAME1. Between that, the document has 8 listings of ANNEEFFORT. It appears one of these listed are not actually in the TPA, which is why after this section the numbers are all thrown off by one if you compare the list to what is actually in the TPA. Just thought I would mention it!machf wrote:Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...
- tatu
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Re: Sound names from the .tpa files
machf, one I noticed in the Vocal triggers in the PH level which doesn't seem to be named in the file, it is not mention as unknown either, just blank:
776156E0 - Misc-Rapt-Exhale
776156E0 - Misc-Rapt-Exhale
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
Thanks, I haven't gone through all the triggers yet...
The ones marked "unknown" are unknown from the retail and/or Beta96. the ones left blank are newer unknowns from these files...
EDIT:
There were two more from that group also in a trigger, plus "GROWL" which is the fourth...
I had been searching for the names earlier, but they sounded more like a TREX to me, a bit loud for a RAPT
Anyway, that's another 4 down now... 27 to go . I'll upload updated versions of all the files tomorrow (and by ALL, I mean the 4 - now including the E3 one, too).
EDIT2: uploaded them already - check my sig and the Downloads page.
Quick question: some time ago I started making one for the Demo, too... should I finish it, just for the sake of completeness?
The ones marked "unknown" are unknown from the retail and/or Beta96. the ones left blank are newer unknowns from these files...
EDIT:
There were two more from that group also in a trigger, plus "GROWL" which is the fourth...
Code: Select all
MISC-RAPT-BREATH1
MISC-RAPT-BREATH2
MISC-RAPT-EXHALE
MISC-RAPT-GROWL
Anyway, that's another 4 down now... 27 to go . I'll upload updated versions of all the files tomorrow (and by ALL, I mean the 4 - now including the E3 one, too).
EDIT2: uploaded them already - check my sig and the Downloads page.
Quick question: some time ago I started making one for the Demo, too... should I finish it, just for the sake of completeness?
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5088
- Joined: Fri Jun 24, 2005 9:40 pm
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Re: Sound names from the .tpa files
Yeah, go with the Demo too, so we have all the official TPA's done, even if the demo only uses some of them!
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
Hmmm... see how the first column is labeled "Block #", but later there is another one labeled "Sample #"? That second one is the one you should be looking at, since different blocks (with different names) may refer to the same sample... that's why after a while, both counts don't match.scallenger wrote:Awesome document, although I have discovered while doing something that it doesn't quite match up. I noticed the numbers don't match what is described past a certain point and narrowed it down between item after ANNEDINOSHOOT4 and before ANNEENDGAME1. Between that, the document has 8 listings of ANNEEFFORT. It appears one of these listed are not actually in the TPA, which is why after this section the numbers are all thrown off by one if you compare the list to what is actually in the TPA. Just thought I would mention it!machf wrote:Here's the first version of the listing (in Excel .XLS format) of the names from the sounds in the TPAs from the PC Gamer files...
And I strongly suggest that you use EffectsEditor (Lee released an updated version the other day among the tools together with the latest version of CE) in order to load and listen to .CAU files...
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Re: Sound names from the .tpa files
I've been going through the TPA files for those other builds, you can check my sig for new links for Build 55 and updates to the old ones. Build 97's TPAs are the same as 96's, but I may upload a separate listing anyway... currently working on Build 99 (need to go through the Foley table and list the SoundMaterials, though I'm thinking of dropping the latter), then I'll go through Build 103's files.
EDIT: Oh, and the Demo's listing is in the "back burner". I had been working on it some time ago, but now I can't remember what still needs to be done to finish with it... possibly not much, but I need to look at it carefully.
EDIT: Oh, and the Demo's listing is in the "back burner". I had been working on it some time ago, but now I can't remember what still needs to be done to finish with it... possibly not much, but I need to look at it carefully.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5088
- Joined: Fri Jun 24, 2005 9:40 pm
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Re: Sound names from the .tpa files
Great news
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
-
- Pteranodon
- Posts: 792
- Joined: Sun Sep 07, 2008 3:08 pm
- Location: Bloomington, IN, USA
Re: Sound names from the .tpa files
Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.
Re: Sound names from the .tpa files
Well, in fact... it's one of the things included in Build 55's files. Tatu made me notice it before I had had the time to search through the level files (I think it's in TestScene).glitchhunter09 wrote:Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
- tatu
- -=TresCom Website Manager=-
- Posts: 5088
- Joined: Fri Jun 24, 2005 9:40 pm
- Antispam: No
- Location: Sweden
- Contact:
Re: Sound names from the .tpa files
The original is this one IIRC: https://www.youtube.com/watch?v=HAV0gZ8Idb0machf wrote:Well, in fact... it's one of the things included in Build 55's files. Tatu made me notice it before I had had the time to search through the level files (I think it's in TestScene).glitchhunter09 wrote:Hey, you guys wouldn't happen to know the official name of the rap song used in build 55's test scene would you? I highly doubt its use was authorized, probably why it was removed from the final. Sadly, this also made the music button not work in the testscene.
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Re: Sound names from the .tpa files
Don't have it installed right now, but is that the same as the tune that plays while installing build 55?