Hey Slug that's some Action list!
I already had an extensive one
I made myself, out of all retail dinos and TC dinos, but this beats it
all... Very well done.
Scripts I have questions about:
bool ActBackAway = true
bool ActPain = true
bool ActShoulderCharge = true
bool ActTaste = true
bool ActHelp = true
bool ActJumpBite = true
bool ActDontTouch = true
bool ActSniff = true (I am aware of "ActSniffTarget", not this)
I assume these were all discovered while perusing the EXE?? And
yeah I'm not sure about ActSniff. However things like ActShoulder-
Charge intrigue me.. I wonder if it actually does anything. You're
sure ActPain is a legit value? I always thought it would be ActOuch..
and.. TASTE?!?!! WTF. Lol. What does the dino walk up to you and
pardon him/herself while they have a go at your flesh before
deciding?
Oh and Nem, just fyi, ActWander is an essential action, it determines
whether your dinos stand there and act stupid until something
happens or wander about your map
looking for things to do.
For example, the dilos in my swamp all have ActWander = true,
however none of the raptors in Raptor Valley have this value, as
they are designed to show up and attack the player immediately.
As for ActPursue, I don't think it will override any anchors or AI
boxes, but it will give the dino an additional impulse to follow you if
you attempt to run from the battle. I like giving Rexes this value.
Be sure to give them ActStalk as well to ensure they make use of
their "Stalking" vocals. Also ActLookAround, I am pretty sure will in
fact cause the dinosaur to look around, I whitness it all the time.
Otherwise they may just kinda stand there. It may actually help the
dino to notice where the player is, I think the AI system keeps track
of what the dino is seeing (distance and direction). ActNothing
basically "fills in the gaps" in AI behavior, but sometimes I take it
out if I want the dino to be very active. Like generaly my dilos are
not that active, but still quite deadly. Again I took it out of the raps
in RV.
You know in addition to Act listings we should include a description
of observed behaviors with each one...
PS: ActWander is most noticeable in Fly mode