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PostPosted: Thu Aug 03, 2006 6:34 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10822
Location: Lima, Peru
Draconisaurus wrote:
OK and finally, here was the result in TPDC:

Image

The scale is correct (thank god) but the Y and Z positions of the Alberta rig stored in TPDC do not appear to be correct. One thing I tried was making sure the Alberta mesh's pivot from Tres was centered, and it was. Basically the only thing I haven't tried is centering the pivot of Cerato but it seems to me that would only make it worse. Soooooo guys what is going on wrong here? :?:


I've finally found out what's wrong: I noticed the original mesehes aren't centered at (0, 0, 0), even if you extracted them in TresEd with that option enabled. I guess it centers the whole thing at (0, 0, 0), not the main model. Anyway, here's an extract from the Albertosaur's TPM file:


Code:
instance "Albertasaur"
{
 mesh = "Albertasaur"
 position = (0.0216064,-1.13724,-0.684229)
 rotation = (0,0,0)
 scale = 6.44298
}


See? It doesn't say "position = (0,0,0)", it has some other values. So, what you need to do, after you've exported your new mesh from 3DStudio MAX as a .TPM file, is open it, look for the instance data for your mesh, and paste the position information into it, then save the TPM file, and it will be ready to load into TPDC properly centered...

And it's not just Albertosaurus, it happens with all of them:

Code:
instance "BrachiB"
{
 mesh = "BrachiB"
 position = (0.0715942,0.50621,0.106135)
 rotation = (0,0,0)
 scale = 15.0115
}

instance "Para"
{
 mesh = "Para"
 position = (0.0078125,-0.604492,0.224957)
 rotation = (0,0,0)
 scale = 5.66031
}

instance "RaptorA"
{
 mesh = "RaptorA"
 position = (0.00311279,-0.412125,0.0322565)
 rotation = (0,0,0)
 scale = 2.47791
}

instance "RaptorB"
{
 mesh = "RaptorB"
 position = (0.00585938,-0.51088,0.0339626)
 rotation = (0,0,0)
 scale = 3.05637
}

instance "RaptorC"
{
 mesh = "RaptorC"
 position = (0.00012207,-0.439392,0.0327346)
 rotation = (0,0,0)
 scale = 2.47791
}

instance "RaptorCBoss"
{
 mesh = "RaptorCBoss"
 position = (0.0103569,-0.748737,0.0400076)
 rotation = (0,0,0)
 scale = 4.46024
}

instance "Steg"
{
 mesh = "Steg"
 position = (-0.024292,-0.7034,0.806948)
 rotation = (0,0,0)
 scale = 4.86454
}

instance "TRex_f_A"
{
 mesh = "TRex_f_A"
 position = (0.0125732,-0.289978,-0.442361)
 rotation = (0,0,0)
 scale = 6.24211
}

instance "TRexX"
{
 mesh = "TRexX"
 position = (0.0124512,-0.290039,-0.442361)
 rotation = (0,0,0)
 scale = 6.24211
}

instance "TRex_Alpha_A"
{
 mesh = "TRex_Alpha_A"
 position = (0.0371094,-0.376465,-0.574129)
 rotation = (0,0,0)
 scale = 7.78622
}

instance "TRexX"
{
 mesh = "TRexX"
 position = (0.0124855,-0.289928,-0.442361)
 rotation = (0,0,0)
 scale = 6.24211
}

instance "Trike"
{
 mesh = "Trike"
 position = (0.0241089,-0.598709,0.342768)
 rotation = (0,0,0)
 scale = 4.78328
}


Code:
instance "Compy"
{
 mesh = "Compy"
 position = (0.00872803,-0.263721,-0.00258851)
 rotation = (0,0,0)
 scale = 1.4
}

instance "Dilophosaur"
{
 mesh = "Dilophosaur"
 position = (0.00999451,-0.512997,0.0321729)
 rotation = (0,0,0)
 scale = 3.05637
}

instance "Gallimimus"
{
 mesh = "Gallimimus"
 position = (0.0057373,-0.510803,0.0382771)
 rotation = (0,0,0)
 scale = 3.05637
}

instance "Para"
{
 mesh = "Para"
 position = (0.00946045,-0.611069,0.228042)
 rotation = (0,0,0)
 scale = 5.66031
}

instance "RaptorB"
{
 mesh = "RaptorB"
 position = (0.0098877,-0.515381,0.0320001)
 rotation = (0,0,0)
 scale = 3.05637
}


_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Thu Aug 03, 2006 6:57 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10822
Location: Lima, Peru
Draconisaurus wrote:
Hmmmm alright then, I think I'm going to make myself a visual index for what each joint in the RaptorB rig is responcible for (I wonder if the same numbers apply for the other raptor-type rigs i.e. alberta/rex?). This is mainly what I've been worried about because there are so many unused or overlapping joints on the rig. Hopefully within a couple days I will have the time (short time I know ;)) to rig up Segnosaurus and post pics. ;) Heck if that doesn't take too long I can try and work out Cerato, he'll take longer I'm sure but maybe not too much longer...


Did you ever do that? I've only made a list with pen and paper for some models, so far...

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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 Post subject:
PostPosted: Fri Aug 04, 2006 12:11 am 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10873
Location: Portland, OR
Ahhhh hey thanks machf that's a great resource up there to have! :D

And no, sadly I never got the time to make those things I referred to.
That's why I have yet to rig any dinosaurs...

_________________
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PostPosted: Fri Aug 04, 2006 9:16 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10822
Location: Lima, Peru
Well, this is not quite the same, but I noticed how the bones for the RaptorB model were being displayed in TPDC, and consequently, I made a set of alias files for the other dinosaurs. Here they go:

RaptorA.alias
Code:
$JRaptorA00;Tail 1;$JRaptorA20;;1
$JRaptorA01;Tail 2;$JRaptorA00;;1
$JRaptorA02;Tail 3;$JRaptorA01;;1
$JRaptorA03;Tail 4;$JRaptorA02;;1
$JRaptorA04;Tail 5;$JRaptorA03;;1
$JRaptorA05;Waist;$JRaptorA20;;1
$JRaptorA06;Spine;$JRaptorA05;;1
$JRaptorA07;Neck 2;$JRaptorA26;;1
$JRaptorA08;Head;$JRaptorA23;;1
$JRaptorA09;Lower Jaw;$JRaptorA08;;1
$JRaptorA10;Right Hand;$JRaptorA06;$JRaptorA11;1
$JRaptorA11;Left Hand;$JRaptorA06;$JRaptorA10;1
$JRaptorA12;Right Hip;$JRaptorA20;$JRaptorA16;1
$JRaptorA13;Right Knee;$JRaptorA12;$JRaptorA17;1
$JRaptorA14;Right Ankle;$JRaptorA13;$JRaptorA18;1
$JRaptorA15;Right Foot;$JRaptorA14;$JRaptorA19;1
$JRaptorA16;Left Hip;$JRaptorA20;$JRaptorA12;1
$JRaptorA17;Left Knee;$JRaptorA16;$JRaptorA13;1
$JRaptorA18;Left Ankle;$JRaptorA17;$JRaptorA14;1
$JRaptorA19;Left Foot;$JRaptorA18;$JRaptorA15;1
$JRaptorA20;Body;;;1
$JRaptorA21;Right Hip (0.7);$JRaptorA20;$JRaptorA22;0.7
$JRaptorA22;Left Hip (0.7);$JRaptorA20;$JRaptorA21;0.7
$JRaptorA23;Neck 3;$JRaptorA07;;1
$JRaptorA24;Left Knee (0.5);$JRaptorA16;;1
$JRaptorA25;Waist (0.2);$JRaptorA20;;0.2
$JRaptorA26;Neck 1;$JRaptorA06;;1


RaptorC.alias
Code:
$JRaptorC00;Tail 1;$JRaptorC20;;1
$JRaptorC01;Tail 2;$JRaptorC00;;1
$JRaptorC02;Tail 3;$JRaptorC01;;1
$JRaptorC03;Tail 4;$JRaptorC02;;1
$JRaptorC04;Tail 5;$JRaptorC03;;1
$JRaptorC05;Waist;$JRaptorC20;;1
$JRaptorC06;Spine;$JRaptorC05;;1
$JRaptorC07;Neck 2;$JRaptorC26;;1
$JRaptorC08;Head;$JRaptorC23;;1
$JRaptorC09;Lower Jaw;$JRaptorC08;;1
$JRaptorC10;Right Hand;$JRaptorC06;$JRaptorC11;1
$JRaptorC11;Left Hand;$JRaptorC06;$JRaptorC10;1
$JRaptorC12;Right Hip;$JRaptorC20;$JRaptorC16;1
$JRaptorC13;Right Knee;$JRaptorC12;$JRaptorC17;1
$JRaptorC14;Right Ankle;$JRaptorC13;$JRaptorC18;1
$JRaptorC15;Right Foot;$JRaptorC14;$JRaptorC19;1
$JRaptorC16;Left Hip;$JRaptorC20;$JRaptorC12;1
$JRaptorC17;Left Knee;$JRaptorC16;$JRaptorC13;1
$JRaptorC18;Left Ankle;$JRaptorC17;$JRaptorC14;1
$JRaptorC19;Left Foot;$JRaptorC18;$JRaptorC15;1
$JRaptorC20;Body;;;1
$JRaptorC21;Right Hip (0.7);$JRaptorC20;$JRaptorC22;0.7
$JRaptorC22;Left Hip (0.7);$JRaptorC20;$JRaptorC21;0.7
$JRaptorC23;Neck 3;$JRaptorC07;;1
$JRaptorC24;Left Knee (0.5);$JRaptorC16;;1
$JRaptorC25;Waist (0.2);$JRaptorC20;;0.2
$JRaptorC26;Neck 1;$JRaptorC06;;1


RaptorCBoss.alias
Code:
$JRaptorCBoss00;Tail 1;$JRaptorCBoss20;;1
$JRaptorCBoss01;Tail 2;$JRaptorCBoss00;;1
$JRaptorCBoss02;Tail 3;$JRaptorCBoss01;;1
$JRaptorCBoss03;Tail 4;$JRaptorCBoss02;;1
$JRaptorCBoss04;Tail 5;$JRaptorCBoss03;;1
$JRaptorCBoss05;Waist;$JRaptorCBoss20;;1
$JRaptorCBoss06;Spine;$JRaptorCBoss05;;1
$JRaptorCBoss07;Neck 2;$JRaptorCBoss26;;1
$JRaptorCBoss08;Head;$JRaptorCBoss23;;1
$JRaptorCBoss09;Lower Jaw;$JRaptorCBoss08;;1
$JRaptorCBoss10;Right Hand;$JRaptorCBoss06;$JRaptorCBoss11;1
$JRaptorCBoss11;Left Hand;$JRaptorCBoss06;$JRaptorCBoss10;1
$JRaptorCBoss12;Right Hip;$JRaptorCBoss20;$JRaptorCBoss16;1
$JRaptorCBoss13;Right Knee;$JRaptorCBoss12;$JRaptorCBoss17;1
$JRaptorCBoss14;Right Ankle;$JRaptorCBoss13;$JRaptorCBoss18;1
$JRaptorCBoss15;Right Foot;$JRaptorCBoss14;$JRaptorCBoss19;1
$JRaptorCBoss16;Left Hip;$JRaptorCBoss20;$JRaptorCBoss12;1
$JRaptorCBoss17;Left Knee;$JRaptorCBoss16;$JRaptorCBoss13;1
$JRaptorCBoss18;Left Ankle;$JRaptorCBoss17;$JRaptorCBoss14;1
$JRaptorCBoss19;Left Foot;$JRaptorCBoss18;$JRaptorCBoss15;1
$JRaptorCBoss20;Body;;;1
$JRaptorCBoss21;Right Hip (0.7);$JRaptorCBoss20;$JRaptorCBoss22;0.7
$JRaptorCBoss22;Left Hip (0.7);$JRaptorCBoss20;$JRaptorCBoss21;0.7
$JRaptorCBoss23;Neck 3;$JRaptorCBoss07;;1
$JRaptorCBoss24;Left Knee (0.5);$JRaptorCBoss16;;1
$JRaptorCBoss25;Waist (0.2);$JRaptorCBoss20;;0.2
$JRaptorCBoss26;Neck 1;$JRaptorCBoss06;;1


Compy.alias
Code:
$JCompy00;Tail 1;$JCompy20;;1
$JCompy01;Tail 2;$JCompy00;;1
$JCompy02;Tail 3;$JCompy01;;1
$JCompy03;Tail 4;$JCompy02;;1
$JCompy04;Tail 5;$JCompy03;;1
$JCompy05;Waist;$JCompy20;;1
$JCompy06;Spine;$JCompy05;;1
$JCompy07;Neck 2;$JCompy26;;1
$JCompy08;Head;$JCompy23;;1
$JCompy09;Lower Jaw;$JCompy08;;1
$JCompy10;Right Hand;$JCompy06;$JCompy11;1
$JCompy11;Left Hand;$JCompy06;$JCompy10;1
$JCompy12;Right Hip;$JCompy20;$JCompy16;1
$JCompy13;Right Knee;$JCompy12;$JCompy17;1
$JCompy14;Right Ankle;$JCompy13;$JCompy18;1
$JCompy15;Right Foot;$JCompy14;$JCompy19;1
$JCompy16;Left Hip;$JCompy20;$JCompy12;1
$JCompy17;Left Knee;$JCompy16;$JCompy13;1
$JCompy18;Left Ankle;$JCompy17;$JCompy14;1
$JCompy19;Left Foot;$JCompy18;$JCompy15;1
$JCompy20;Body;;;1
$JCompy21;Right Hip (0.7);$JCompy20;$JCompy22;0.7
$JCompy22;Left Hip (0.7);$JCompy20;$JCompy21;0.7
$JCompy23;Neck 3;$JCompy07;;1
$JCompy24;Left Knee (0.5);$JCompy16;;1
$JCompy25;Waist (0.2);$JCompy20;;0.2
$JCompy26;Neck 1;$JCompy06;;1


Dilophosaur.alias
Code:
$JDilophosaur00;Tail 1;$JDilophosaur20;;1
$JDilophosaur01;Tail 2;$JDilophosaur00;;1
$JDilophosaur02;Tail 3;$JDilophosaur01;;1
$JDilophosaur03;Tail 4;$JDilophosaur02;;1
$JDilophosaur04;Tail 5;$JDilophosaur03;;1
$JDilophosaur05;Waist;$JDilophosaur20;;1
$JDilophosaur06;Spine;$JDilophosaur05;;1
$JDilophosaur07;Neck 2;$JDilophosaur26;;1
$JDilophosaur08;Head;$JDilophosaur23;;1
$JDilophosaur09;Lower Jaw;$JDilophosaur08;;1
$JDilophosaur10;Right Hand;$JDilophosaur06;$JDilophosaur11;1
$JDilophosaur11;Left Hand;$JDilophosaur06;$JDilophosaur10;1
$JDilophosaur12;Right Hip;$JDilophosaur20;$JDilophosaur16;1
$JDilophosaur13;Right Knee;$JDilophosaur12;$JDilophosaur17;1
$JDilophosaur14;Right Ankle;$JDilophosaur13;$JDilophosaur18;1
$JDilophosaur15;Right Foot;$JDilophosaur14;$JDilophosaur19;1
$JDilophosaur16;Left Hip;$JDilophosaur20;$JDilophosaur12;1
$JDilophosaur17;Left Knee;$JDilophosaur16;$JDilophosaur13;1
$JDilophosaur18;Left Ankle;$JDilophosaur17;$JDilophosaur14;1
$JDilophosaur19;Left Foot;$JDilophosaur18;$JDilophosaur15;1
$JDilophosaur20;Body;;;1
$JDilophosaur21;Right Hip (0.7);$JDilophosaur20;$JDilophosaur22;0.7
$JDilophosaur22;Left Hip (0.7);$JDilophosaur20;$JDilophosaur21;0.7
$JDilophosaur23;Neck 3;$JDilophosaur07;;1
$JDilophosaur24;Left Knee (0.5);$JDilophosaur16;;1
$JDilophosaur25;Waist (0.2);$JDilophosaur20;;0.2
$JDilophosaur26;Neck 1;$JDilophosaur06;;1


Gallimimus.alias
Code:
$JGallimimus00;Tail 1;$JGallimimus20;;1
$JGallimimus01;Tail 2;$JGallimimus00;;1
$JGallimimus02;Tail 3;$JGallimimus01;;1
$JGallimimus03;Tail 4;$JGallimimus02;;1
$JGallimimus04;Tail 5;$JGallimimus03;;1
$JGallimimus05;Waist;$JGallimimus20;;1
$JGallimimus06;Spine;$JGallimimus05;;1
$JGallimimus07;Neck 2;$JGallimimus26;;1
$JGallimimus08;Head;$JGallimimus23;;1
$JGallimimus09;Lower Jaw;$JGallimimus08;;1
$JGallimimus10;Right Hand;$JGallimimus06;$JGallimimus11;1
$JGallimimus11;Left Hand;$JGallimimus06;$JGallimimus10;1
$JGallimimus12;Right Hip;$JGallimimus20;$JGallimimus16;1
$JGallimimus13;Right Knee;$JGallimimus12;$JGallimimus17;1
$JGallimimus14;Right Ankle;$JGallimimus13;$JGallimimus18;1
$JGallimimus15;Right Foot;$JGallimimus14;$JGallimimus19;1
$JGallimimus16;Left Hip;$JGallimimus20;$JGallimimus12;1
$JGallimimus17;Left Knee;$JGallimimus16;$JGallimimus13;1
$JGallimimus18;Left Ankle;$JGallimimus17;$JGallimimus14;1
$JGallimimus19;Left Foot;$JGallimimus18;$JGallimimus15;1
$JGallimimus20;Body;;;1
$JGallimimus21;Right Hip (0.7);$JGallimimus20;$JGallimimus22;0.7
$JGallimimus22;Left Hip (0.7);$JGallimimus20;$JGallimimus21;0.7
$JGallimimus23;Neck 3;$JGallimimus07;;1
$JGallimimus24;Left Knee (0.5);$JGallimimus16;;1
$JGallimimus25;Waist (0.2);$JGallimimus20;;0.2
$JGallimimus26;Neck 1;$JGallimimus06;;1


All those previous ones are simply renames of Remdul's original RaptorB.alias file. In order to use thim with TPDC 0.2.2b (I think they won't work with previous versions, the format seems to have changed a bit), copy the code into separate text files and save them with the corresponding names, placing them inside the "alias" folder within the TPDC 0.2.2b install folder.

For the following ones, I started with Remdul's RaptorB.alias file and modified it accordingly. The T-Rexes share the same skeleton and the Albertosaurus, although having a different one, has the same number of bones and arrangement, so those were just a matter of making one and then renaming it for the other three.

TRex_f_A.alias
Code:
$JTRex_f_A00;Tail 1;$JTRex_f_A20;;1
$JTRex_f_A01;Tail 2;$JTRex_f_A00;;1
$JTRex_f_A02;Tail 3;$JTRex_f_A01;;1
$JTRex_f_A03;Tail 4;$JTRex_f_A02;;1
$JTRex_f_A04;Tail 5;$JTRex_f_A03;;1
$JTRex_f_A05;Waist;$JTRex_f_A20;;1
$JTRex_f_A06;Spine;$JTRex_f_A05;;1
$JTRex_f_A07;Neck 2;$JTRex_f_A06;;1
$JTRex_f_A08;Head;$JTRex_f_A21;;1
$JTRex_f_A09;Lower Jaw;$JTRex_f_A08;;1
$JTRex_f_A10;Right Hand;$JTRex_f_A06;$JTRex_f_A11;1
$JTRex_f_A11;Left Hand;$JTRex_f_A06;$JTRex_f_A10;1
$JTRex_f_A12;Right Hip;$JTRex_f_A20;$JTRex_f_A16;1
$JTRex_f_A13;Right Knee;$JTRex_f_A12;$JTRex_f_A17;1
$JTRex_f_A14;Right Ankle;$JTRex_f_A13;$JTRex_f_A18;1
$JTRex_f_A15;Right Foot;$JTRex_f_A14;$JTRex_f_A19;1
$JTRex_f_A16;Left Hip;$JTRex_f_A20;$JTRex_f_A12;1
$JTRex_f_A17;Left Knee;$JTRex_f_A16;$JTRex_f_A13;1
$JTRex_f_A18;Left Ankle;$JTRex_f_A17;$JTRex_f_A14;1
$JTRex_f_A19;Left Foot;$JTRex_f_A18;$JTRex_f_A15;1
$JTRex_f_A20;Body;;;1
$JTRex_f_A21;Neck 1;$JTRex_f_A07;;1


TRexX.alias
Code:
$JTRexX00;Tail 1;$JTRexX20;;1
$JTRexX01;Tail 2;$JTRexX00;;1
$JTRexX02;Tail 3;$JTRexX01;;1
$JTRexX03;Tail 4;$JTRexX02;;1
$JTRexX04;Tail 5;$JTRexX03;;1
$JTRexX05;Waist;$JTRexX20;;1
$JTRexX06;Spine;$JTRexX05;;1
$JTRexX07;Neck 2;$JTRexX06;;1
$JTRexX08;Head;$JTRexX21;;1
$JTRexX09;Lower Jaw;$JTRexX08;;1
$JTRexX10;Right Hand;$JTRexX06;$JTRexX11;1
$JTRexX11;Left Hand;$JTRexX06;$JTRexX10;1
$JTRexX12;Right Hip;$JTRexX20;$JTRexX16;1
$JTRexX13;Right Knee;$JTRexX12;$JTRexX17;1
$JTRexX14;Right Ankle;$JTRexX13;$JTRexX18;1
$JTRexX15;Right Foot;$JTRexX14;$JTRexX19;1
$JTRexX16;Left Hip;$JTRexX20;$JTRexX12;1
$JTRexX17;Left Knee;$JTRexX16;$JTRexX13;1
$JTRexX18;Left Ankle;$JTRexX17;$JTRexX14;1
$JTRexX19;Left Foot;$JTRexX18;$JTRexX15;1
$JTRexX20;Body;;;1
$JTRexX21;Neck 1;$JTRexX07;;1


TRex_Alpha_A.alias
Code:
$JTRex_Alpha_A00;Tail 1;$JTRex_Alpha_A20;;1
$JTRex_Alpha_A01;Tail 2;$JTRex_Alpha_A00;;1
$JTRex_Alpha_A02;Tail 3;$JTRex_Alpha_A01;;1
$JTRex_Alpha_A03;Tail 4;$JTRex_Alpha_A02;;1
$JTRex_Alpha_A04;Tail 5;$JTRex_Alpha_A03;;1
$JTRex_Alpha_A05;Waist;$JTRex_Alpha_A20;;1
$JTRex_Alpha_A06;Spine;$JTRex_Alpha_A05;;1
$JTRex_Alpha_A07;Neck 2;$JTRex_Alpha_A06;;1
$JTRex_Alpha_A08;Head;$JTRex_Alpha_A21;;1
$JTRex_Alpha_A09;Lower Jaw;$JTRex_Alpha_A08;;1
$JTRex_Alpha_A10;Right Hand;$JTRex_Alpha_A06;$JTRex_Alpha_A11;1
$JTRex_Alpha_A11;Left Hand;$JTRex_Alpha_A06;$JTRex_Alpha_A10;1
$JTRex_Alpha_A12;Right Hip;$JTRex_Alpha_A20;$JTRex_Alpha_A16;1
$JTRex_Alpha_A13;Right Knee;$JTRex_Alpha_A12;$JTRex_Alpha_A17;1
$JTRex_Alpha_A14;Right Ankle;$JTRex_Alpha_A13;$JTRex_Alpha_A18;1
$JTRex_Alpha_A15;Right Foot;$JTRex_Alpha_A14;$JTRex_Alpha_A19;1
$JTRex_Alpha_A16;Left Hip;$JTRex_Alpha_A20;$JTRex_Alpha_A12;1
$JTRex_Alpha_A17;Left Knee;$JTRex_Alpha_A16;$JTRex_Alpha_A13;1
$JTRex_Alpha_A18;Left Ankle;$JTRex_Alpha_A17;$JTRex_Alpha_A14;1
$JTRex_Alpha_A19;Left Foot;$JTRex_Alpha_A18;$JTRex_Alpha_A15;1
$JTRex_Alpha_A20;Body;;;1
$JTRex_Alpha_A21;Neck 1;$JTRex_Alpha_A07;;1


Albertasaur.alias
Code:
$JAlbertasaur00;Tail 1;$JAlbertasaur20;;1
$JAlbertasaur01;Tail 2;$JAlbertasaur00;;1
$JAlbertasaur02;Tail 3;$JAlbertasaur01;;1
$JAlbertasaur03;Tail 4;$JAlbertasaur02;;1
$JAlbertasaur04;Tail 5;$JAlbertasaur03;;1
$JAlbertasaur05;Waist;$JAlbertasaur20;;1
$JAlbertasaur06;Spine;$JAlbertasaur05;;1
$JAlbertasaur07;Neck 2;$JAlbertasaur06;;1
$JAlbertasaur08;Head;$JAlbertasaur21;;1
$JAlbertasaur09;Lower Jaw;$JAlbertasaur08;;1
$JAlbertasaur10;Right Hand;$JAlbertasaur06;$JAlbertasaur11;1
$JAlbertasaur11;Left Hand;$JAlbertasaur06;$JAlbertasaur10;1
$JAlbertasaur12;Right Hip;$JAlbertasaur20;$JAlbertasaur16;1
$JAlbertasaur13;Right Knee;$JAlbertasaur12;$JAlbertasaur17;1
$JAlbertasaur14;Right Ankle;$JAlbertasaur13;$JAlbertasaur18;1
$JAlbertasaur15;Right Foot;$JAlbertasaur14;$JAlbertasaur19;1
$JAlbertasaur16;Left Hip;$JAlbertasaur20;$JAlbertasaur12;1
$JAlbertasaur17;Left Knee;$JAlbertasaur16;$JAlbertasaur13;1
$JAlbertasaur18;Left Ankle;$JAlbertasaur17;$JAlbertasaur14;1
$JAlbertasaur19;Left Foot;$JAlbertasaur18;$JAlbertasaur15;1
$JAlbertasaur20;Body;;;1
$JAlbertasaur21;Neck 1;$JAlbertasaur07;;1


The last ones were individual cases...

Para.alias
Code:
$JPara00;Tail 1;$JPara20;;1
$JPara01;Tail 2;$JPara00;;1
$JPara02;Tail 3;$JPara01;;1
$JPara03;Tail 4;$JPara02;;1
$JPara04;Tail 5;$JPara03;;1
$JPara05;Waist;$JPara20;;1
$JPara06;Neck 2;$JPara05;;1
$JPara07;Neck 1;$JPara06;;1
$JPara08;Head;$JPara07;;1
$JPara09;Lower Jaw;$JPara08;;1
$JPara10;Right Hand;$JPara06;$JPara11;1
$JPara11;Left Hand;$JPara06;$JPara10;1
$JPara12;Right Hip;$JPara20;$JPara16;1
$JPara13;Right Knee;$JPara12;$JPara17;1
$JPara14;Right Ankle;$JPara13;$JPara18;1
$JPara15;Right Foot;$JPara14;$JPara19;1
$JPara16;Left Hip;$JPara20;$JPara12;1
$JPara17;Left Knee;$JPara16;$JPara13;1
$JPara18;Left Ankle;$JPara17;$JPara14;1
$JPara19;Left Foot;$JPara18;$JPara15;1
$JPara20;Body;;;1


Trike.alias
Code:
$JTrike00;Tail 1;$JTrike29;;1
$JTrike01;Tail 2;$JTrike00;;1
$JTrike02;Tail 3;$JTrike01;;1
$JTrike03;Tail 4;$JTrike02;;1
$JTrike04;Tail 5;$JTrike03;;1
$JTrike05;Neck 1;$JTrike28;;1
$JTrike06;Neck 2;$JTrike05;;1
$JTrike07;Neck 3;$JTrike06;;1
$JTrike08;Head;$JTrike07;;1
$JTrike09;Lower Jaw;$JTrike08;;1
$JTrike10;Right Arm;$JTrike06;$JTrike11;1
$JTrike11;Left Arm;$JTrike06;$JTrike10;1
$JTrike12;Right Hip;$JTrike31;$JTrike16;1
$JTrike13;Right Knee;$JTrike12;$JTrike17;1
$JTrike14;Right Ankle;$JTrike13;$JTrike18;1
$JTrike15;Right Back Foot;$JTrike14;$JTrike19;1
$JTrike16;Left Hip;$JTrike32;$JTrike12;1
$JTrike17;Left Knee;$JTrike16;$JTrike13;1
$JTrike18;Left Ankle;$JTrike17;$JTrike14;1
$JTrike19;Left Back Foot;$JTrike18;$JTrike15;1
$JTrike20;Right Shoulder;$JTrike34;$JTrike24;1
$JTrike21;Right Elbow;$JTrike20;$JTrike25;1
$JTrike22;Right Wrist;$JTrike21;$JTrike26;1
$JTrike23;Right Front Foot;$JTrike22;$JTrike27;1
$JTrike24;Left Shoulder;$JTrike33;$JTrike20;1
$JTrike25;Left Elbow;$JTrike24;$JTrike21;1
$JTrike26;Left Wrist;$JTrike25;$JTrike22;1
$JTrike27;Left Front Foot;$JTrike26;$JTrike23;1
$JTrike28;Spine;$JTrike30;;1
$JTrike29;Body;;;1
$JTrike30;Waist;$JTrike29;;1
$JTrike31;Left Hip 2;$JTrike29;$JTrike32;1
$JTrike32;Right Hip 2;$JTrike29;$JTrike31;1
$JTrike33;Left Shoulder 2;$JTrike28;$JTrike34;1
$JTrike34;Right Shoulder 2;$JTrike28;$JTrike33;1


Steg.alias
Code:
$JSteg00;Tail 1;$JSteg28;;1
$JSteg01;Tail 2;$JSteg00;;1
$JSteg02;Tail 3;$JSteg01;;1
$JSteg03;Tail 4;$JSteg02;;1
$JSteg04;Tail 5;$JSteg03;;1
$JSteg05;Neck 1;$JSteg29;;1
$JSteg06;Neck 2;$JSteg05;;1
$JSteg07;Neck 3;$JSteg06;;1
$JSteg08;Head;$JSteg07;;1
$JSteg09;Lower Jaw;$JSteg08;;1
$JSteg10;Right Arm;$JSteg06;$JSteg11;1
$JSteg11;Left Arm;$JSteg06;$JSteg10;1
$JSteg12;Right Hip;$JSteg31;$JSteg16;1
$JSteg13;Right Knee;$JSteg12;$JSteg17;1
$JSteg14;Right Ankle;$JSteg13;$JSteg18;1
$JSteg15;Right Back Foot;$JSteg14;$JSteg19;1
$JSteg16;Left Hip;$JSteg30;$JSteg12;1
$JSteg17;Left Knee;$JSteg16;$JSteg13;1
$JSteg18;Left Ankle;$JSteg17;$JSteg14;1
$JSteg19;Left Back Foot;$JSteg18;$JSteg15;1
$JSteg20;Right Shoulder;$JSteg05;$JSteg24;1
$JSteg21;Right Elbow;$JSteg20;$JSteg25;1
$JSteg22;Right Wrist;$JSteg21;$JSteg26;1
$JSteg23;Right Front Foot;$JSteg22;$JSteg27;1
$JSteg24;Left Shoulder;$JSteg05;$JSteg20;1
$JSteg25;Left Elbow;$JSteg24;$JSteg21;1
$JSteg26;Left Wrist;$JSteg25;$JSteg22;1
$JSteg27;Left Front Foot;$JSteg26;$JSteg23;1
$JSteg28;Body;;;1
$JSteg29;Waist;$JSteg28;;1
$JSteg30;Left Hip 2;$JSteg28;$JSteg31;1
$JSteg31;Right Hip 2;$JSteg28;$JSteg30;1


BrachiB.alias
Code:
$JBrachiB00;Tail 1;$JBrachiB28;;1
$JBrachiB01;Tail 2;$JBrachiB00;;1
$JBrachiB02;Tail 3;$JBrachiB01;;1
$JBrachiB03;Tail 4;$JBrachiB02;;1
$JBrachiB04;Tail 5;$JBrachiB03;;1
$JBrachiB05;Neck 1;$JBrachiB28;;1
$JBrachiB06;Neck 2;$JBrachiB05;;1
$JBrachiB07;Neck 3;$JBrachiB06;;1
$JBrachiB08;Head;$JBrachiB07;;1
$JBrachiB09;Lower Jaw;$JBrachiB08;;1
$JBrachiB10;Right Arm;$JBrachiB06;$JBrachiB11;1
$JBrachiB11;Left Arm;$JBrachiB06;$JBrachiB10;1
$JBrachiB12;Right Hip;$JBrachiB28;$JBrachiB16;1
$JBrachiB13;Right Knee;$JBrachiB12;$JBrachiB17;1
$JBrachiB14;Right Ankle;$JBrachiB13;$JBrachiB18;1
$JBrachiB15;Right Back Foot;$JBrachiB14;$JBrachiB19;1
$JBrachiB16;Left Hip;$JBrachiB28;$JBrachiB12;1
$JBrachiB17;Left Knee;$JBrachiB16;$JBrachiB13;1
$JBrachiB18;Left Ankle;$JBrachiB17;$JBrachiB14;1
$JBrachiB19;Left Back Foot;$JBrachiB18;$JBrachiB15;1
$JBrachiB20;Right Shoulder;$JBrachiB05;$JBrachiB24;1
$JBrachiB21;Right Elbow;$JBrachiB20;$JBrachiB25;1
$JBrachiB22;Right Wrist;$JBrachiB21;$JBrachiB26;1
$JBrachiB23;Right Front Foot;$JBrachiB22;$JBrachiB27;1
$JBrachiB24;Left Shoulder;$JBrachiB05;$JBrachiB20;1
$JBrachiB25;Left Elbow;$JBrachiB24;$JBrachiB21;1
$JBrachiB26;Left Wrist;$JBrachiB25;$JBrachiB22;1
$JBrachiB27;Left Front Foot;$JBrachiB26;$JBrachiB23;1
$JBrachiB28;Body;;;1


Well, I lied... there's also a Brachi.alias which is simply a rename of BrachiB.alias and I had forgotten about:

Brachi.alias
Code:
$JBrachi00;Tail 1;$JBrachi28;;1
$JBrachi01;Tail 2;$JBrachi00;;1
$JBrachi02;Tail 3;$JBrachi01;;1
$JBrachi03;Tail 4;$JBrachi02;;1
$JBrachi04;Tail 5;$JBrachi03;;1
$JBrachi05;Neck 1;$JBrachi28;;1
$JBrachi06;Neck 2;$JBrachi05;;1
$JBrachi07;Neck 3;$JBrachi06;;1
$JBrachi08;Head;$JBrachi07;;1
$JBrachi09;Lower Jaw;$JBrachi08;;1
$JBrachi10;Right Arm;$JBrachi06;$JBrachi11;1
$JBrachi11;Left Arm;$JBrachi06;$JBrachi10;1
$JBrachi12;Right Hip;$JBrachi28;$JBrachi16;1
$JBrachi13;Right Knee;$JBrachi12;$JBrachi17;1
$JBrachi14;Right Ankle;$JBrachi13;$JBrachi18;1
$JBrachi15;Right Back Foot;$JBrachi14;$JBrachi19;1
$JBrachi16;Left Hip;$JBrachi28;$JBrachi12;1
$JBrachi17;Left Knee;$JBrachi16;$JBrachi13;1
$JBrachi18;Left Ankle;$JBrachi17;$JBrachi14;1
$JBrachi19;Left Back Foot;$JBrachi18;$JBrachi15;1
$JBrachi20;Right Shoulder;$JBrachi05;$JBrachi24;1
$JBrachi21;Right Elbow;$JBrachi20;$JBrachi25;1
$JBrachi22;Right Wrist;$JBrachi21;$JBrachi26;1
$JBrachi23;Right Front Foot;$JBrachi22;$JBrachi27;1
$JBrachi24;Left Shoulder;$JBrachi05;$JBrachi20;1
$JBrachi25;Left Elbow;$JBrachi24;$JBrachi21;1
$JBrachi26;Left Wrist;$JBrachi25;$JBrachi22;1
$JBrachi27;Left Front Foot;$JBrachi26;$JBrachi23;1
$JBrachi28;Body;;;1


Sorry, no alias files for the shadow meshes. Maybe later...

The format is quite simple: a string with the bone name, followed by a semicolon, followed by the description of the bone, followed by another semicolon, followed by the parent bone, followed by a semicolon, followed by the mirror bone, followed by another semicolon, followed by a number which I'm not quite sure what it is for... some ratio between bones or something.

BTW, I had already noticed this earlier and didn't get to mention it, but this seems like the proper place... it turns out that four-legged dinosaurs also have two 'arms' -in other words, yes, they have six extremities in total-, but they aren't being used.

As I said, these alias files are based on Remdul's original RaptorB.alias one, but I'd like to make some changes to them yet... for example, I think I should swap the "Body" and "Waist" names, and rename the "Hands" to "Arms", and also keep an ordinal number as part of the name. I may do that later...

In the meantime, try these alias files on TPDC 0.2.2b and tell me what you think...

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PostPosted: Sat Aug 05, 2006 3:51 pm 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
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Location: Lima, Peru
And here are some screenshots of the skeletons in TPDC with the alias files in place:

Alberatsaur: (should be Albertosaurus, but...)
Image
TRexX: (same for the other Rexes, as I said)
Image
RaptorCBoss: (and all other raptors, plus TC_Isle's new raptor, dilophosaurus, gallimimus and compsognathus)
Image
Para: (and TC_Isle's new para)
Image
Steg:
Image
Trike:
Image
BrachiB: (and Brachi)
Image

_________________
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files


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PostPosted: Sun Aug 06, 2006 5:57 am 
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T-Rex Killer
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Oh hey that's fun! :D Thanks for doin those up! May prove useful if I
ever get to doing any rigging myself... ^_^;

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PostPosted: Tue Aug 08, 2006 10:20 pm 
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T-Rex Killer
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Well, it turned out the alias files for the shadow meshes were easier to do than I had thought at first... First, as with all the RaptorB renames, several shadow skeletons needed simply renames of the $RaptorBSh alias file:

$RaptorASh.alias
Code:
$J$RaptorASh00;Tail 1;$J$RaptorASh20;;1
$J$RaptorASh01;Tail 2;$J$RaptorASh00;;1
$J$RaptorASh02;Tail 3;$J$RaptorASh01;;1
$J$RaptorASh03;Tail 4;$J$RaptorASh02;;1
$J$RaptorASh04;Tail 5;$J$RaptorASh03;;1
$J$RaptorASh05;Waist;$J$RaptorASh20;;1
$J$RaptorASh06;Spine;$J$RaptorASh05;;1
$J$RaptorASh07;Neck;$J$RaptorASh06;;1
$J$RaptorASh08;Head;$J$RaptorASh07;;1
$J$RaptorASh09;Lower Jaw;$J$RaptorASh08;;1
$J$RaptorASh10;Right Hand;$J$RaptorASh06;$J$RaptorASh11;1
$J$RaptorASh11;Left Hand;$J$RaptorASh06;$J$RaptorASh10;1
$J$RaptorASh12;Right Hip;$J$RaptorASh20;$J$RaptorASh16;1
$J$RaptorASh13;Right Knee;$J$RaptorASh12;$J$RaptorASh17;1
$J$RaptorASh14;Right Ankle;$J$RaptorASh13;$J$RaptorASh18;1
$J$RaptorASh15;Right Foot;$J$RaptorASh14;$J$RaptorASh19;1
$J$RaptorASh16;Left Hip;$J$RaptorASh20;$J$RaptorASh12;1
$J$RaptorASh17;Left Knee;$J$RaptorASh16;$J$RaptorASh13;1
$J$RaptorASh18;Left Ankle;$J$RaptorASh17;$J$RaptorASh14;1
$J$RaptorASh19;Left Foot;$J$RaptorASh18;$J$RaptorASh15;1
$J$RaptorASh20;Body;;;1


$RaptorCSh.alias
Code:
$J$RaptorCSh00;Tail 1;$J$RaptorCSh20;;1
$J$RaptorCSh01;Tail 2;$J$RaptorCSh00;;1
$J$RaptorCSh02;Tail 3;$J$RaptorCSh01;;1
$J$RaptorCSh03;Tail 4;$J$RaptorCSh02;;1
$J$RaptorCSh04;Tail 5;$J$RaptorCSh03;;1
$J$RaptorCSh05;Waist;$J$RaptorCSh20;;1
$J$RaptorCSh06;Spine;$J$RaptorCSh05;;1
$J$RaptorCSh07;Neck;$J$RaptorCSh06;;1
$J$RaptorCSh08;Head;$J$RaptorCSh07;;1
$J$RaptorCSh09;Lower Jaw;$J$RaptorCSh08;;1
$J$RaptorCSh10;Right Hand;$J$RaptorCSh06;$J$RaptorCSh11;1
$J$RaptorCSh11;Left Hand;$J$RaptorCSh06;$J$RaptorCSh10;1
$J$RaptorCSh12;Right Hip;$J$RaptorCSh20;$J$RaptorCSh16;1
$J$RaptorCSh13;Right Knee;$J$RaptorCSh12;$J$RaptorCSh17;1
$J$RaptorCSh14;Right Ankle;$J$RaptorCSh13;$J$RaptorCSh18;1
$J$RaptorCSh15;Right Foot;$J$RaptorCSh14;$J$RaptorCSh19;1
$J$RaptorCSh16;Left Hip;$J$RaptorCSh20;$J$RaptorCSh12;1
$J$RaptorCSh17;Left Knee;$J$RaptorCSh16;$J$RaptorCSh13;1
$J$RaptorCSh18;Left Ankle;$J$RaptorCSh17;$J$RaptorCSh14;1
$J$RaptorCSh19;Left Foot;$J$RaptorCSh18;$J$RaptorCSh15;1
$J$RaptorCSh20;Body;;;1


$RaptorCBossSh.alias
Code:
$J$RaptorCBossSh00;Tail 1;$J$RaptorCBossSh20;;1
$J$RaptorCBossSh01;Tail 2;$J$RaptorCBossSh00;;1
$J$RaptorCBossSh02;Tail 3;$J$RaptorCBossSh01;;1
$J$RaptorCBossSh03;Tail 4;$J$RaptorCBossSh02;;1
$J$RaptorCBossSh04;Tail 5;$J$RaptorCBossSh03;;1
$J$RaptorCBossSh05;Waist;$J$RaptorCBossSh20;;1
$J$RaptorCBossSh06;Spine;$J$RaptorCBossSh05;;1
$J$RaptorCBossSh07;Neck;$J$RaptorCBossSh06;;1
$J$RaptorCBossSh08;Head;$J$RaptorCBossSh07;;1
$J$RaptorCBossSh09;Lower Jaw;$J$RaptorCBossSh08;;1
$J$RaptorCBossSh10;Right Hand;$J$RaptorCBossSh06;$J$RaptorCBossSh11;1
$J$RaptorCBossSh11;Left Hand;$J$RaptorCBossSh06;$J$RaptorCBossSh10;1
$J$RaptorCBossSh12;Right Hip;$J$RaptorCBossSh20;$J$RaptorCBossSh16;1
$J$RaptorCBossSh13;Right Knee;$J$RaptorCBossSh12;$J$RaptorCBossSh17;1
$J$RaptorCBossSh14;Right Ankle;$J$RaptorCBossSh13;$J$RaptorCBossSh18;1
$J$RaptorCBossSh15;Right Foot;$J$RaptorCBossSh14;$J$RaptorCBossSh19;1
$J$RaptorCBossSh16;Left Hip;$J$RaptorCBossSh20;$J$RaptorCBossSh12;1
$J$RaptorCBossSh17;Left Knee;$J$RaptorCBossSh16;$J$RaptorCBossSh13;1
$J$RaptorCBossSh18;Left Ankle;$J$RaptorCBossSh17;$J$RaptorCBossSh14;1
$J$RaptorCBossSh19;Left Foot;$J$RaptorCBossSh18;$J$RaptorCBossSh15;1
$J$RaptorCBossSh20;Body;;;1


$DilophosaurSh.alias
Code:
$J$DilophosaurSh00;Tail 1;$J$DilophosaurSh20;;1
$J$DilophosaurSh01;Tail 2;$J$DilophosaurSh00;;1
$J$DilophosaurSh02;Tail 3;$J$DilophosaurSh01;;1
$J$DilophosaurSh03;Tail 4;$J$DilophosaurSh02;;1
$J$DilophosaurSh04;Tail 5;$J$DilophosaurSh03;;1
$J$DilophosaurSh05;Waist;$J$DilophosaurSh20;;1
$J$DilophosaurSh06;Spine;$J$DilophosaurSh05;;1
$J$DilophosaurSh07;Neck;$J$DilophosaurSh06;;1
$J$DilophosaurSh08;Head;$J$DilophosaurSh07;;1
$J$DilophosaurSh09;Lower Jaw;$J$DilophosaurSh08;;1
$J$DilophosaurSh10;Right Hand;$J$DilophosaurSh06;$J$DilophosaurSh11;1
$J$DilophosaurSh11;Left Hand;$J$DilophosaurSh06;$J$DilophosaurSh10;1
$J$DilophosaurSh12;Right Hip;$J$DilophosaurSh20;$J$DilophosaurSh16;1
$J$DilophosaurSh13;Right Knee;$J$DilophosaurSh12;$J$DilophosaurSh17;1
$J$DilophosaurSh14;Right Ankle;$J$DilophosaurSh13;$J$DilophosaurSh18;1
$J$DilophosaurSh15;Right Foot;$J$DilophosaurSh14;$J$DilophosaurSh19;1
$J$DilophosaurSh16;Left Hip;$J$DilophosaurSh20;$J$DilophosaurSh12;1
$J$DilophosaurSh17;Left Knee;$J$DilophosaurSh16;$J$DilophosaurSh13;1
$J$DilophosaurSh18;Left Ankle;$J$DilophosaurSh17;$J$DilophosaurSh14;1
$J$DilophosaurSh19;Left Foot;$J$DilophosaurSh18;$J$DilophosaurSh15;1
$J$DilophosaurSh20;Body;;;1


$GallimimusSh.alias
Code:
$J$GallimimusSh00;Tail 1;$J$GallimimusSh20;;1
$J$GallimimusSh01;Tail 2;$J$GallimimusSh00;;1
$J$GallimimusSh02;Tail 3;$J$GallimimusSh01;;1
$J$GallimimusSh03;Tail 4;$J$GallimimusSh02;;1
$J$GallimimusSh04;Tail 5;$J$GallimimusSh03;;1
$J$GallimimusSh05;Waist;$J$GallimimusSh20;;1
$J$GallimimusSh06;Spine;$J$GallimimusSh05;;1
$J$GallimimusSh07;Neck;$J$GallimimusSh06;;1
$J$GallimimusSh08;Head;$J$GallimimusSh07;;1
$J$GallimimusSh09;Lower Jaw;$J$GallimimusSh08;;1
$J$GallimimusSh10;Right Hand;$J$GallimimusSh06;$J$GallimimusSh11;1
$J$GallimimusSh11;Left Hand;$J$GallimimusSh06;$J$GallimimusSh10;1
$J$GallimimusSh12;Right Hip;$J$GallimimusSh20;$J$GallimimusSh16;1
$J$GallimimusSh13;Right Knee;$J$GallimimusSh12;$J$GallimimusSh17;1
$J$GallimimusSh14;Right Ankle;$J$GallimimusSh13;$J$GallimimusSh18;1
$J$GallimimusSh15;Right Foot;$J$GallimimusSh14;$J$GallimimusSh19;1
$J$GallimimusSh16;Left Hip;$J$GallimimusSh20;$J$GallimimusSh12;1
$J$GallimimusSh17;Left Knee;$J$GallimimusSh16;$J$GallimimusSh13;1
$J$GallimimusSh18;Left Ankle;$J$GallimimusSh17;$J$GallimimusSh14;1
$J$GallimimusSh19;Left Foot;$J$GallimimusSh18;$J$GallimimusSh15;1
$J$GallimimusSh20;Body;;;1


The Compy could also have used another rename of the same alias file, but it doesn't have a shadow mesh, so it doesn't need the shadow alias file.

Now, about the T-Rexes, their shadow skeleton matches in number and arrangement of bones the one from the raptor, so they only needed more renames:

$TRex_f_ASh.alias
Code:
$J$TRex_f_ASh00;Tail 1;$J$TRex_f_ASh20;;1
$J$TRex_f_ASh01;Tail 2;$J$TRex_f_ASh00;;1
$J$TRex_f_ASh02;Tail 3;$J$TRex_f_ASh01;;1
$J$TRex_f_ASh03;Tail 4;$J$TRex_f_ASh02;;1
$J$TRex_f_ASh04;Tail 5;$J$TRex_f_ASh03;;1
$J$TRex_f_ASh05;Waist;$J$TRex_f_ASh20;;1
$J$TRex_f_ASh06;Spine;$J$TRex_f_ASh05;;1
$J$TRex_f_ASh07;Neck;$J$TRex_f_ASh06;;1
$J$TRex_f_ASh08;Head;$J$TRex_f_ASh07;;1
$J$TRex_f_ASh09;Lower Jaw;$J$TRex_f_ASh08;;1
$J$TRex_f_ASh10;Right Hand;$J$TRex_f_ASh06;$J$TRex_f_ASh11;1
$J$TRex_f_ASh11;Left Hand;$J$TRex_f_ASh06;$J$TRex_f_ASh10;1
$J$TRex_f_ASh12;Right Hip;$J$TRex_f_ASh20;$J$TRex_f_ASh16;1
$J$TRex_f_ASh13;Right Knee;$J$TRex_f_ASh12;$J$TRex_f_ASh17;1
$J$TRex_f_ASh14;Right Ankle;$J$TRex_f_ASh13;$J$TRex_f_ASh18;1
$J$TRex_f_ASh15;Right Foot;$J$TRex_f_ASh14;$J$TRex_f_ASh19;1
$J$TRex_f_ASh16;Left Hip;$J$TRex_f_ASh20;$J$TRex_f_ASh12;1
$J$TRex_f_ASh17;Left Knee;$J$TRex_f_ASh16;$J$TRex_f_ASh13;1
$J$TRex_f_ASh18;Left Ankle;$J$TRex_f_ASh17;$J$TRex_f_ASh14;1
$J$TRex_f_ASh19;Left Foot;$J$TRex_f_ASh18;$J$TRex_f_ASh15;1
$J$TRex_f_ASh20;Body;;;1


$TRexXSh.alias
Code:
$J$TRexXSh00;Tail 1;$J$TRexXSh20;;1
$J$TRexXSh01;Tail 2;$J$TRexXSh00;;1
$J$TRexXSh02;Tail 3;$J$TRexXSh01;;1
$J$TRexXSh03;Tail 4;$J$TRexXSh02;;1
$J$TRexXSh04;Tail 5;$J$TRexXSh03;;1
$J$TRexXSh05;Waist;$J$TRexXSh20;;1
$J$TRexXSh06;Spine;$J$TRexXSh05;;1
$J$TRexXSh07;Neck;$J$TRexXSh06;;1
$J$TRexXSh08;Head;$J$TRexXSh07;;1
$J$TRexXSh09;Lower Jaw;$J$TRexXSh08;;1
$J$TRexXSh10;Right Hand;$J$TRexXSh06;$J$TRexXSh11;1
$J$TRexXSh11;Left Hand;$J$TRexXSh06;$J$TRexXSh10;1
$J$TRexXSh12;Right Hip;$J$TRexXSh20;$J$TRexXSh16;1
$J$TRexXSh13;Right Knee;$J$TRexXSh12;$J$TRexXSh17;1
$J$TRexXSh14;Right Ankle;$J$TRexXSh13;$J$TRexXSh18;1
$J$TRexXSh15;Right Foot;$J$TRexXSh14;$J$TRexXSh19;1
$J$TRexXSh16;Left Hip;$J$TRexXSh20;$J$TRexXSh12;1
$J$TRexXSh17;Left Knee;$J$TRexXSh16;$J$TRexXSh13;1
$J$TRexXSh18;Left Ankle;$J$TRexXSh17;$J$TRexXSh14;1
$J$TRexXSh19;Left Foot;$J$TRexXSh18;$J$TRexXSh15;1
$J$TRexXSh20;Body;;;1


$TRex_Alpha_ASh.alias
Code:
$J$TRex_Alpha_ASh00;Tail 1;$J$TRex_Alpha_ASh20;;1
$J$TRex_Alpha_ASh01;Tail 2;$J$TRex_Alpha_ASh00;;1
$J$TRex_Alpha_ASh02;Tail 3;$J$TRex_Alpha_ASh01;;1
$J$TRex_Alpha_ASh03;Tail 4;$J$TRex_Alpha_ASh02;;1
$J$TRex_Alpha_ASh04;Tail 5;$J$TRex_Alpha_ASh03;;1
$J$TRex_Alpha_ASh05;Waist;$J$TRex_Alpha_ASh20;;1
$J$TRex_Alpha_ASh06;Spine;$J$TRex_Alpha_ASh05;;1
$J$TRex_Alpha_ASh07;Neck;$J$TRex_Alpha_ASh06;;1
$J$TRex_Alpha_ASh08;Head;$J$TRex_Alpha_ASh07;;1
$J$TRex_Alpha_ASh09;Lower Jaw;$J$TRex_Alpha_ASh08;;1
$J$TRex_Alpha_ASh10;Right Hand;$J$TRex_Alpha_ASh06;$J$TRex_Alpha_ASh11;1
$J$TRex_Alpha_ASh11;Left Hand;$J$TRex_Alpha_ASh06;$J$TRex_Alpha_ASh10;1
$J$TRex_Alpha_ASh12;Right Hip;$J$TRex_Alpha_ASh20;$J$TRex_Alpha_ASh16;1
$J$TRex_Alpha_ASh13;Right Knee;$J$TRex_Alpha_ASh12;$J$TRex_Alpha_ASh17;1
$J$TRex_Alpha_ASh14;Right Ankle;$J$TRex_Alpha_ASh13;$J$TRex_Alpha_ASh18;1
$J$TRex_Alpha_ASh15;Right Foot;$J$TRex_Alpha_ASh14;$J$TRex_Alpha_ASh19;1
$J$TRex_Alpha_ASh16;Left Hip;$J$TRex_Alpha_ASh20;$J$TRex_Alpha_ASh12;1
$J$TRex_Alpha_ASh17;Left Knee;$J$TRex_Alpha_ASh16;$J$TRex_Alpha_ASh13;1
$J$TRex_Alpha_ASh18;Left Ankle;$J$TRex_Alpha_ASh17;$J$TRex_Alpha_ASh14;1
$J$TRex_Alpha_ASh19;Left Foot;$J$TRex_Alpha_ASh18;$J$TRex_Alpha_ASh15;1
$J$TRex_Alpha_ASh20;Body;;;1


The Albertosaurus dosen't have a shadow mesh, so no need for an additional alias file for it. Neither for Parasaurolophus, Triceratops or Stegosaurus. As for the Brachiosaurus, its shadow skeleton matches its 'original' skeleton, so a rename of that one is enough:

$BrachiBSh.alias
Code:
$J$BrachiBSh00;Tail 1;$J$BrachiBSh28;;1
$J$BrachiBSh01;Tail 2;$J$BrachiBSh00;;1
$J$BrachiBSh02;Tail 3;$J$BrachiBSh01;;1
$J$BrachiBSh03;Tail 4;$J$BrachiBSh02;;1
$J$BrachiBSh04;Tail 5;$J$BrachiBSh03;;1
$J$BrachiBSh05;Neck 1;$J$BrachiBSh28;;1
$J$BrachiBSh06;Neck 2;$J$BrachiBSh05;;1
$J$BrachiBSh07;Neck 3;$J$BrachiBSh06;;1
$J$BrachiBSh08;Head;$J$BrachiBSh07;;1
$J$BrachiBSh09;Lower Jaw;$J$BrachiBSh08;;1
$J$BrachiBSh10;Right Arm;$J$BrachiBSh06;$J$BrachiBSh11;1
$J$BrachiBSh11;Left Arm;$J$BrachiBSh06;$J$BrachiBSh10;1
$J$BrachiBSh12;Right Hip;$J$BrachiBSh28;$J$BrachiBSh16;1
$J$BrachiBSh13;Right Knee;$J$BrachiBSh12;$J$BrachiBSh17;1
$J$BrachiBSh14;Right Ankle;$J$BrachiBSh13;$J$BrachiBSh18;1
$J$BrachiBSh15;Right Back Foot;$J$BrachiBSh14;$J$BrachiBSh19;1
$J$BrachiBSh16;Left Hip;$J$BrachiBSh28;$J$BrachiBSh12;1
$J$BrachiBSh17;Left Knee;$J$BrachiBSh16;$J$BrachiBSh13;1
$J$BrachiBSh18;Left Ankle;$J$BrachiBSh17;$J$BrachiBSh14;1
$J$BrachiBSh19;Left Back Foot;$J$BrachiBSh18;$J$BrachiBSh15;1
$J$BrachiBSh20;Right Shoulder;$J$BrachiBSh05;$J$BrachiBSh24;1
$J$BrachiBSh21;Right Elbow;$J$BrachiBSh20;$J$BrachiBSh25;1
$J$BrachiBSh22;Right Wrist;$J$BrachiBSh21;$J$BrachiBSh26;1
$J$BrachiBSh23;Right Front Foot;$J$BrachiBSh22;$J$BrachiBSh27;1
$J$BrachiBSh24;Left Shoulder;$J$BrachiBSh05;$J$BrachiBSh20;1
$J$BrachiBSh25;Left Elbow;$J$BrachiBSh24;$J$BrachiBSh21;1
$J$BrachiBSh26;Left Wrist;$J$BrachiBSh25;$J$BrachiBSh22;1
$J$BrachiBSh27;Left Front Foot;$J$BrachiBSh26;$J$BrachiBSh23;1
$J$BrachiBSh28;Body;;;1


$BrachiSh.alias
Code:
$J$BrachiSh00;Tail 1;$J$BrachiSh28;;1
$J$BrachiSh01;Tail 2;$J$BrachiSh00;;1
$J$BrachiSh02;Tail 3;$J$BrachiSh01;;1
$J$BrachiSh03;Tail 4;$J$BrachiSh02;;1
$J$BrachiSh04;Tail 5;$J$BrachiSh03;;1
$J$BrachiSh05;Neck 1;$J$BrachiSh28;;1
$J$BrachiSh06;Neck 2;$J$BrachiSh05;;1
$J$BrachiSh07;Neck 3;$J$BrachiSh06;;1
$J$BrachiSh08;Head;$J$BrachiSh07;;1
$J$BrachiSh09;Lower Jaw;$J$BrachiSh08;;1
$J$BrachiSh10;Right Arm;$J$BrachiSh06;$J$BrachiSh11;1
$J$BrachiSh11;Left Arm;$J$BrachiSh06;$J$BrachiSh10;1
$J$BrachiSh12;Right Hip;$J$BrachiSh28;$J$BrachiSh16;1
$J$BrachiSh13;Right Knee;$J$BrachiSh12;$J$BrachiSh17;1
$J$BrachiSh14;Right Ankle;$J$BrachiSh13;$J$BrachiSh18;1
$J$BrachiSh15;Right Back Foot;$J$BrachiSh14;$J$BrachiSh19;1
$J$BrachiSh16;Left Hip;$J$BrachiSh28;$J$BrachiSh12;1
$J$BrachiSh17;Left Knee;$J$BrachiSh16;$J$BrachiSh13;1
$J$BrachiSh18;Left Ankle;$J$BrachiSh17;$J$BrachiSh14;1
$J$BrachiSh19;Left Back Foot;$J$BrachiSh18;$J$BrachiSh15;1
$J$BrachiSh20;Right Shoulder;$J$BrachiSh05;$J$BrachiSh24;1
$J$BrachiSh21;Right Elbow;$J$BrachiSh20;$J$BrachiSh25;1
$J$BrachiSh22;Right Wrist;$J$BrachiSh21;$J$BrachiSh26;1
$J$BrachiSh23;Right Front Foot;$J$BrachiSh22;$J$BrachiSh27;1
$J$BrachiSh24;Left Shoulder;$J$BrachiSh05;$J$BrachiSh20;1
$J$BrachiSh25;Left Elbow;$J$BrachiSh24;$J$BrachiSh21;1
$J$BrachiSh26;Left Wrist;$J$BrachiSh25;$J$BrachiSh22;1
$J$BrachiSh27;Left Front Foot;$J$BrachiSh26;$J$BrachiSh23;1
$J$BrachiSh28;Body;;;1


And as they say, "that's all, folks!".

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Fri Jun 10, 2016 9:45 pm 
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T-Rex Killer
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*deep necro* (hey, it's my own thread :P )

So! Thinking that it might be prudent for me to learn TPDC and rig an assortment of non-dinosaur animals for use in Tres... expand our empire 8-)
Thing is that I need to be able to actually use it, first... Getting the following error when I try to open TPDC:
Code:
---------------------------
Trespasser Dinosaur Creator
---------------------------
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid
---------------------------
OK   
---------------------------

Downloaded the DLL pack thingy and put the files in the TPDC directory... Got the same error message before and now. What to do next? :?


PS: TI, that old Cerato we were talking about is pictured earlier in this thread... *remembers now that he is the one who posed/re-textured it* Maybe go read the posts and see if they say where it came from / what happened to it...

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Fri Jun 10, 2016 10:18 pm 
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Parasaurolophus
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I also got that error recently when downloading the software. I ran it as administrator and it works when I do that.

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Fri Jun 10, 2016 10:29 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
Posts: 10873
Location: Portland, OR
:o That worked, thanks! I wonder what causes the error message when that is what's needed...

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Fri Jun 10, 2016 10:54 pm 
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-=TresCom Website Manager=-
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It is possible that when running the installer without admin permit, it will not copy the correct dlls to the windows folder.

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Fri Jun 10, 2016 11:14 pm 
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T-Rex Killer
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Location: Portland, OR
Ahhh...

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 Post subject: Re: TPDC! AHHHHH!!!!!!
PostPosted: Tue Dec 12, 2017 5:44 pm 
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T-Rex Killer
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Location: Portland, OR
Meanwhile, somewhere in the Pacific...


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