Crate Strafe

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Crate Strafe

Post by Draconisaurus »

So I've been too sick over the past few days to record IRL footage for my show. I used the time instead to fabricate a mini-game within Trespasser... have fun. :pirate:
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Re: Crate Strafe

Post by Dragonlord »

Sokoban? :D
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Re: Crate Strafe

Post by machf »

That's what I thought, but apparently, not...
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Re: Crate Strafe

Post by Dragonlord »

Yet it would be a possible with some boxes and some triggers... and as reward a raptor spawns right in front of you... :lol:
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Re: Crate Strafe

Post by machf »

Yes, using large crates and enclosed spaces where the roof is of the same height as the crates...
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Re: Crate Strafe

Post by Draconisaurus »

Good to know my level causes players to concentrate on other games..
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Re: Crate Strafe

Post by machf »

Just wait and you'll see...
Spoiler: show
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Re: Crate Strafe

Post by Dragonlord »

A map... with Anna ending up in a large storage facility somewhere on the island... having to push those "once containing dino-stuff" crates around. :mrgreen:
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Re: Crate Strafe

Post by machf »

I considered using cages with live dinosaurs inside, but that would complicate things too much...
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Tres WIP: updated T-Script Reference and File Formats documents
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Re: Crate Strafe

Post by Draconisaurus »

Well then, someone's got this down... The mechanic is at least possible, since it came up nicely in TheFourTowers.
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Re: Crate Strafe

Post by machf »

Got it working. Now I've got to place triggers.
What should I call it, SoKoTres or SoKoAnne?
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Crate Strafe

Post by Draconisaurus »

The game I had on Sega Genesis was called "Shove It"...
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Re: Crate Strafe

Post by machf »

That can be interpreted a completely different way...
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Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Crate Strafe

Post by machf »

Damn... TresEd crashed after I had added the last trigger, right while I was saving the level. Which resulted in a damaged .GRF file. Which made the level unusable. I had to rebuild the maze from scratch. And now I have to add the triggers again.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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Re: Crate Strafe

Post by Dragonlord »

If there is something that trespasser modding taught me then its this: make backups every quarter hour :lol:
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