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Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Thu Apr 20, 2017 10:03 pm
by glitchhunter09
There is a crashing issue you guys may want to be aware of. If you have a .swp in the DWI Trespasser directory of the original AS from before adding ASUM, the game will attempt to load this and crash because it looks at the swp, freaks out, and crashes. The solution is just to delete the old as.swp file from your installed Trespasser directory.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Fri Apr 21, 2017 4:07 am
by machf
Good thing I renamed it to "ASUM" with GeomAdd before playing it...

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sat Apr 22, 2017 12:20 am
by Draconisaurus
Interesting error.. Tatu you might want to re-release with machf's renamed files..

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sat Apr 22, 2017 7:18 am
by tatu
I have no plans on renaming the files. The point of this mod is to replace the original level files so they can be used instead of the old ones. Renaming it would make it impossible to go from LAB to ASUM, unless you demand people to edit LAB's end trigger themselves.

However, I will add to the readme that you need to delete the .swp file in the main directory if you don't use a stand-alone engine. Nice finding Glitch.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sat Apr 22, 2017 7:15 pm
by TheIdiot
I have no plans on renaming the files. The point of this mod is to replace the original level files so they can be used instead of the old ones. Renaming it would make it impossible to go from LAB to ASUM, unless you demand people to edit LAB's end trigger themselves.
Hmm...I actually agree with the others, too. I think the files should be renamed for the sake of retaining the original files, as well as to prevent this SWP error. I understand that this is supposed to be continued on from LAB, but I think that replacing the original files should be prevented in any case because keeping the originals intact is important for us when trying to study or utilize them for other purposes. If you ever get around to doing a LAB-PV level, you could alter the end trigger to load up ASUM instead. :)

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sat Apr 22, 2017 8:25 pm
by tatu
That is true. Making a PV-LAB level would also make the same issue.

In any case, anyone should be able to GeomAdd to rename the level themselves. And I would not really recommend keeping the original files in the TresCD/data folder anyway in case you are using TresEd, as TresEd loads them by default even if you load the level from another folder :P

I might rename it for the next release, we'll see.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sun Apr 23, 2017 10:15 pm
by MinePass
What's this supposed to be?

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Sun Apr 23, 2017 11:00 pm
by tatu
No idea. Possibly some fun play thing. It got a magnet, but I don't remember if I checked if it worked. You shoot it and it should spin, kinda like a crane. It is found in build 96 of the level.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Tue Apr 25, 2017 9:43 pm
by glitchhunter09
I bumped into it and I don't recall it moving. Was this in the Basement of the build 96 level? I don't remember seeing it in either Ascent. Also, you should have utilized the unused ramp somewhere.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Tue Apr 25, 2017 10:08 pm
by tatu
It is there in b96 Ascent in that location. It doesn't work, even tho it got a magnet, but I will fix that later on.

What unused ramp are you referring to?

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Tue Apr 25, 2017 10:08 pm
by Hilwo
glitchhunter09 wrote:I bumped into it and I don't recall it moving. Was this in the Basement of the build 96 level? I don't remember seeing it in either Ascent. Also, you should have utilized the unused ramp somewhere.
It's in-game in Ascent 2 (build 96).

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Tue Apr 25, 2017 10:22 pm
by MinePass
tatu wrote:What unused ramp are you referring to?

I think he's taking about the walkway segments that have railing but no physics in the basement.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Thu May 04, 2017 3:46 pm
by glitchhunter09
tatu wrote:It is there in b96 Ascent in that location. It doesn't work, even tho it got a magnet, but I will fix that later on.

What unused ramp are you referring to?
https://tcrf.net/Jurassic_Park:_Trespasser/Ascent_2

The "wooden wedge" it's technically a ramp. For whatever reason it didn't get used. It's in the final's basement though. (was the only thing I found while looking through AS2 until someone brought up that pole earlier) it uses $physics so the physics are attached to the base object.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Thu May 04, 2017 4:21 pm
by tatu
Oh yes, I have always wondered where that was suppose to go.

Re: ASUM - Ascent I, II and Summit (Public Release)

Posted: Fri May 05, 2017 5:20 pm
by Draconisaurus
I would suspect, rather than supposing to go in a particular spot, it was made as a general asset for would-be Tres physics puzzles...