Plantation House Contest
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- Gallimimus
- Posts: 581
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Re: Plantation House Contest
I don't see that on any of them.. where do I add it in the value table?
Re: Plantation House Contest
Put it where this one is:
Code: Select all
ValueTable for instance 7501 "Sucho-01" :
group Sucho = {
int ext_GeometryType = 1
string Class = "CAnimal"
string Type = "Raptor"
int Dinosaur = 1
int Archetype = 0
int Team = 2
float HitPoints = 1800.000000
float ReallyDie = -100.000000
float Regeneration = 3.000000
float DieRate = 2.000000
float CriticalHit = 500.000000
int NumJoints = 21
int NumDoubleJoints = 1
int PVA = -2
float Width = 3.000000
float HeadReach = 4.000000
float ClawReach = 2.800000
float TailReach = 6.000000
float JumpDistance = 2.000000
float JumpUp = 1.000000
float JumpDown = 2.000000
float WalkUnder = 5.000000
float WalkOver = -0.400000
float JumpOver = 1.000000
float CrouchUnder = 3.000000
float MoveableMass = 0.800000
string DetailShadow = "$SuchoSh"
string Head = "$SuchoHead-00"
string Body = "$SuchoBody-00"
string Tail = "$SuchoTail-00"
string SoundMaterial = "TREX-FOOT"
bool MipMap = false
float Diffuse = 0.900000
float Specular = 1.250000
float SpecularAngle = 16.000000
float BiteTargetDistance = 8.000000
bool ActBite = true
bool ActEat = true
bool ActNothing = true
bool ActLookAround = true
bool ActOuch = true
bool ActHowl = true
bool ActSnarl = true
bool ActCroon = true
bool ActPursue = true
bool ActGetOut = true
bool ActStayNear = true
float Anger = 1.000000
float Bravery = 0.700000
float Hunger = 1.000000
float WakeUp = 130.000000
float Sleep = 200.000000
}
Oh, a Raptor got 'em!
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Plantation House Contest
ok.. well I did.. it gives me the effect.. however the dinos are not acting right.. so I am gonna go over the list here and see what all matches
EDIT : How many dinos can you have active at the same time? Right now on that level I am using 2 trikes, 1 alberta, 3 stegs, 2 raptors and 2 trex
is that too many?
EDIT : How many dinos can you have active at the same time? Right now on that level I am using 2 trikes, 1 alberta, 3 stegs, 2 raptors and 2 trex
is that too many?
Re: Plantation House Contest
What do you mean by "the dinos are not acting right"? There are literally so many things that can go wrong in Trespasser.ok.. well I did.. it gives me the effect.. however the dinos are not acting right.. so I am gonna go over the list here and see what all matches
At the same time you can only have six "awake". However in ATX I was able to increase this to 8 without issue, but you have to edit the ATXConfig.ini. As long as those dinosaurs aren't all active at once it should be fine. I've had levels with 200+ and never run into any CAnimal-related issues so long as they aren't all crammed into one area.EDIT : How many dinos can you have active at the same time? Right now on that level I am using 2 trikes, 1 alberta, 3 stegs, 2 raptors and 2 trex
Ah, and also, when editing instance values, there isn't any predefined order you have to put the values in (to my knowledge, at least). Just put them in wherever is most convenient to you.
- Draconisaurus
- T-Rex Killer
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Re: Plantation House Contest
Also - be sure to set a "float Sleep = #.#" value. It should ideally be higher than the WakeUp value, so they don't sleep until after you go farther away than they wake up.
As a note - the dinos located around the "AnchorDinos" object should have working script already... At least, as working as they are in the retail levels they came from. Might want to avoid cloning the ones which have no "-##" after their name.
And, er-hem... The max active dinos amount in original Tres is, IIRC, 3 (with a 4th and 5th being potentially active but buggy). Increases to this number have come with more recent engines... Aaaaand the dino number in the level as a whole knows no bounds. NorthPoleChaos has.. uhh.. a lot (maybe around 100..)
As a note - the dinos located around the "AnchorDinos" object should have working script already... At least, as working as they are in the retail levels they came from. Might want to avoid cloning the ones which have no "-##" after their name.
And, er-hem... The max active dinos amount in original Tres is, IIRC, 3 (with a 4th and 5th being potentially active but buggy). Increases to this number have come with more recent engines... Aaaaand the dino number in the level as a whole knows no bounds. NorthPoleChaos has.. uhh.. a lot (maybe around 100..)
Re: Plantation House Contest
Just a note,When I set max active dinos to 100 I noticed all the dinos seemed to be active in IT but when you get past the gate you will still hear the dino sounds but they will not move, it dounds like they are fighting but they just stand there.
Oh, a Raptor got 'em!
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Plantation House Contest
I will try to spread them out a bit so they are not all active at the same time. Such a small level and only so much room. I should be able to break them down to 2 groups of 3 and 1 group of two active at one time. What I mean here is a group of 3 will be active.. then basically sleep then you come across another 3 that are active, they sleep then another 2 are active.
The rest of the level is done.. outside of some detail work.. and the sounds I have yet to touch.
The rest of the level is done.. outside of some detail work.. and the sounds I have yet to touch.
- Draconisaurus
- T-Rex Killer
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Re: Plantation House Contest
Am curious - how has your terrain editing coming?Bryankd2015 wrote:The rest of the level is done.. outside of some detail work..
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Plantation House Contest
Terrain is all done.. I am however growing tired of trying to get everything on the ground and these damned dinos still aren't working. let me know if you wanna have a look to fix the small things and check on dino in the level.. because it is really getting to me.. also still have yet to set sounds in place.
- Draconisaurus
- T-Rex Killer
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Re: Plantation House Contest
Try hand-placing thousands of plants from scratch. You don't understand pain until you've done that.I am however growing tired of trying to get everything on the ground
Re: Plantation House Contest
TresEd allows you to "drop" things to the ground level. I think it's with CTRL+D. You can select a whole bunch and then drop them.Bryankd2015 wrote:I am however growing tired of trying to get everything on the ground
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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- Gallimimus
- Posts: 581
- Joined: Thu May 07, 2015 7:10 am
Re: Plantation House Contest
Sorry that doesn't work so well with hills.
- Draconisaurus
- T-Rex Killer
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Re: Plantation House Contest
Mmmm just in case it is unknown to any present:
TresEd movement keys: 1=x, 2=y, 3=z
TresEd rotation keys: 4=x, 5=y, 6=z
Hold the key simultaneous with left-click-drag to change the object's position/orientation. Hold Shift+Left-Click to do a random-rotate.
When placing a foliage obj such that it's not in a floating position... Start with Ctrl+D (handy when many objs are selected), then hold 3 while left-click-dragging until the lower edges of the mesh are all underground.
TresEd movement keys: 1=x, 2=y, 3=z
TresEd rotation keys: 4=x, 5=y, 6=z
Hold the key simultaneous with left-click-drag to change the object's position/orientation. Hold Shift+Left-Click to do a random-rotate.
When placing a foliage obj such that it's not in a floating position... Start with Ctrl+D (handy when many objs are selected), then hold 3 while left-click-dragging until the lower edges of the mesh are all underground.
- tatu
- -=TresCom Website Manager=-
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Re: Plantation House Contest
As for hills. A tip to avoid going in the game all the time is to go into terrain editing mode instead, and see how the objects are located. You can also select the object first and then go into the terrain editing mode and move it (just be sure not to edit the terrain at the same time, so go into Vert mode or something).
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."