Maybe the most important ones would be the ones used in TC Isle... for the "spitter", for example, and for the twin machine guns firing at the same time.[/quote]Lee Arbuco wrote:It's a tricky subject. There's a lot of stuff and it basically has to be reimplemented. The ATX source is available, but it's designed around an entirely different situation (injection code to and/or an existing exe).
I can't add all of it, at least not at once. What could help is if I could get some hints of what is most needed. For example, are the ATX actions high on the list? If so, are there some actions that are more important than others?
I like using "fly" and "flytele" personally. "fly" allows the player to essentially fly around the level. I use it to get above shots of some of the things I put in game. "flytele" teleports Anne to the location she has currently flown to.