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 Post subject: Trespasser levels
PostPosted: Mon Apr 17, 2017 10:30 pm 
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Compsognathus
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Joined: Thu Jul 24, 2003 8:03 pm
Posts: 1040
Hey y'all

Not sure if this has ever been brought up but anyway this question came to my mind, what do you guys think is the timescale on the Trespasser levels? You'll note the skybox changes from level to level, so what I am really wondering about is, does Anne traverse the island in 1 day? My guess is that it is sunset when you start the final level - the summit, although with no visible sun it's hard to say and the beach looks like morning - maybe 9:30 to 11:45 amish. What do you think?

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 Post subject: Re: Trespasser levels
PostPosted: Tue Apr 18, 2017 12:01 am 
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Stegosaurus
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Joined: Mon Feb 27, 2017 12:23 pm
Posts: 70
There is a night version of the test level, so it's possible they inteded for a level to take place at night. However with PH, Pl, and PV cut they probably dropped the concept.


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 Post subject: Re: Trespasser levels
PostPosted: Tue Apr 18, 2017 1:47 am 
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Parasaurus
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Joined: Fri Mar 24, 2017 5:25 pm
Posts: 47
Location: Pine Valley
I am thinking around 11 to noon, Asjad. Interesting theory, MinePass. The start triggers for TstScnNight are listed as "SU" indicating that Summit was at some point meant to take place during the night.


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 Post subject: Re: Trespasser levels
PostPosted: Tue Apr 18, 2017 2:25 am 
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T-Rex Killer
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Joined: Thu Apr 24, 2003 11:20 pm
Posts: 10319
Location: Lima, Peru
Well, there are the coordinates for the sun lighting in the various levels, you can work out the time from that...

Prelight.ms wrote:
local SourceObject, Sun, NewColor, CLight, Flt, NewCamera,
MapSizes = #(),
TextureMapArray = #(),
BumpMapArray = #(),
TrunkArray = #(),
TrunkArrayNames = #(),
TrunkMatArray = #(),
SCObjectArray = #(),
SRObjectArray = #(),
DBitmap = (bitmap 128 64),
SunArray = #([0.163287,-0.71436,0.680461], [0.150228,-0.623607,0.767167], [0.13906,-0.522188,0.841417], [0.129977,-0.411837,0.90194], [0.123134,-0.294445,0.947703], [0.118652,-0.17202,0.977922], [0.116608,-0.0466583,0.992081], [0.11704,0.0794943,0.989941], [0.11994,0.204279,0.971537], [0.125262,0.32556,0.937187], [0.132916,0.441262,0.88748])

group "Game Area"
(
dropDownList GameArea items:#("Beach", "Jungle Road", "Platation House", "Industrial Jungle", "InGEN Town", "Plains", "PineValley", "Shore", "InGEN Lab", "Ascent", "Summit") selection:2
)

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 Post subject: Re: Trespasser levels
PostPosted: Tue Apr 18, 2017 4:16 pm 
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Triceratops
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Joined: Sat Mar 07, 2009 2:56 pm
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Location: Czech republic
We know that Anne activated the Cray XMP on Friday, 1st May at 16:29:10.

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