link
Oh, and there's also the original PostMortem, with COLOR images...Not true;
TRESPASSER, the current major PC title by
DreamWorks Interactive, uses dynamic,
real-time tessellation using wavelet
“shells†for its terrain — this was also
demonstrated at E3 in 1997.
In fact, the entire third part of
“Wavelets for Computer Graphicsâ€
(authors Stollnitz, Deros and Salesin) is
devoted to techniques of mesh compression,
tessellation, and deformation.
Numerous SIGGRAPH proceedings not
only describe these techniques, but
demonstrate them through operating
software.
link