Isn't it not just a beta version, as in not the full version and therefore not released?Slugger wrote:TC_Isle is already released
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That could be said, but unfourtunately, TC Ops seems to have broken down. There are rumors they won't be completely the TC Ops trilogy, which would have included:
- Tc Ops
Tc Isle
Tc River
Ahhh, that's to bad.chronzerg wrote:...most of us here consider Tc Isle Beta to be the final frontere...
Do you mean this boat?:chronzerg wrote:...Tc River would have had a working boat...
Are they going to put the boat in another map or at least give it to someone else who makes maps? It's a very nice boat, looks a lot like the one in the JP III, of course I think that was the point.
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That would certainly be nice of them. *nudge nudge cough cough* >_>Nick3069 wrote:chronzerg wrote:Do you mean this boat?:chronzerg wrote:...Tc River would have had a working boat...
Are they going to put the boat in another map or at least give it to someone else who makes maps? It's a very nice boat, looks a lot like the one in the JP III, of course I think that was the point.
lol with the new gameplan, JPDS3 should be out late this year, possibly a Christmas present to everyone. It will have an alternate SCN file called "JPDS3R", in which I plan to feature a working "raptor boat". Whether I acquire TC Ops' work on tc~river or not, you'll get to see a working version of that in months to come. I hope they don't consider that reason not to make the final TC Ops level.
As for TC Isle, I have an idea that I have always had hanging around. We are already aware of most things that were to be included in the final version of that level, including a Rex, Pachy, and Ceratosaurus. I say at some point we should finish the level for them.. (reserve work for the proven among us ) hopefully Remdul/Rebel will aid such a project once it's started. For now I have no ability to assist such an endeavor, though.
Draco, you think like me. Unfoutunately, I fear many of the TresCom members don't think the same. If I were to start a project, and never finish it, I would let someone else complete it (that is, if I didn't have the time). Seeing how their moods are with my suggestion to improve TresEd, I don't think we all see eye to eye, if you get what I am saying.
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Heh yeah well... TresEd is kinda another ball of wax. We don't even have the source at this time, and haven't gotten a response to our asking for its release, correct? Without that, recreating TresEd could well prove to be a nightmare... and I'm pretty fine with it the way it is, I just wish it wouldn't ask me for the Trespasser CD each time I open a level (and so now it won't play most sounds with "Play Sample"....) ever since I stuck that CD in my PC...
I working on my mod Lone Hunter which is broadly alive. been working on it everyday since last week now, getting close to anew video to really show something. You can visit the site or topic in my signature, and can connect the host again for new updates. Or click that website button just below this post.
Just did something very cool with it, not for for the squeamish mind.
Trescom seems to have got more active, theres post everyday now at least, some time ago it was maybe a day before a post was made. Not including some spam ones which i remember.
I'd say tc-isle doesn't need any more updates really, even though its beta, great level, plenty to do and i thought it was complete first time i played it. Maybe a few things just need fixing, like the very end, getting off the Ventura safer, and maybe a few other little things.
Just did something very cool with it, not for for the squeamish mind.
Trescom seems to have got more active, theres post everyday now at least, some time ago it was maybe a day before a post was made. Not including some spam ones which i remember.
I'd say tc-isle doesn't need any more updates really, even though its beta, great level, plenty to do and i thought it was complete first time i played it. Maybe a few things just need fixing, like the very end, getting off the Ventura safer, and maybe a few other little things.
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Fine, I'll say it bluntly. What I meant was the idea of continuing another's project. When I mentioned the idea of continuing TresEd, some people thought it would be rude to continue his project, because, well, frankly, it is his project. As I said, I personally would let people continue a project as extensive of TresEd. Why let the research go to waste. Oh well, I'm not Andres.Draconisaurus wrote:Heh yeah well... TresEd is kinda another ball of wax. We don't even have the source at this time, and haven't gotten a response to our asking for its release, correct? Without that, recreating TresEd could well prove to be a nightmare... and I'm pretty fine with it the way it is, I just wish it wouldn't ask me for the Trespasser CD each time I open a level (and so now it won't play most sounds with "Play Sample"....) ever since I stuck that CD in my PC...
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Aha! A Conspiracy Unmasked.Second Illiteration wrote:I was in contact with rebel a few months back and was presented with the idea of the ceratosaurus for TC-Isle. One was created, given sounds, and skinned, but who knows if it will ever end up in a more "finished" version of TC-Isle.
lol what, may I ask, was involved with his idea? I don't suppose you know where it was to be in the level and what its purpose would be..
Don't worry, it's a totally different mesh from the one you have.Draconisaurus wrote: Aha! A Conspiracy Unmasked.
Visit The Carnivores Saga - a forum devoted to modding Action Forms' Carnivores, Carnivores 2 and Carnivores: Ice Age games
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
Tres WIP: updated T-Script Reference and File Formats documents
Sound name listings for the Demo (build 117), Retail (build 116), Beta 103, Beta 99, Beta 97, Beta 96, Build 55, PC Gamer Alpha (build 32) and E3 1998 Alpha (build 22) TPA files
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