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PostPosted: Sat May 01, 2010 5:27 pm 
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T-Rex Killer
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Joined: Mon Dec 06, 2004 5:21 pm
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Location: Portland, OR
Going to start a series today called "Drac's Attic" which will showcase abandoned modding projects of mine, for the enjoyment they may bring and in case anyone is interested in picking one of them up or using assets.


First up is "EFJP," Escape from Jurassic Park, which was to be a mod based on all the old-system JP1 games, including JP Sega, JP: Rampage Edition, JP SNES, and even a wee bit from JP2: The Chaos Continues. The game was to have an emphasis on specially set-up fast paced gameplay, with low-resolution or low-res-mimicking textures, always-face sprites for most game world detail, pop-up text alerts in place of voicoevers a la JP SNES, classic JP game music, and coolest of all, several different playable characters. The game may also have implemented a version of my new world hand interaction as seen in that old test level from before.

Production of the levels *might* have gone relatively quickly. The game assets would be pretty simple to create and very easily set up in Max and put directly into TresEd, ready to go. The time-taker would be the scripting needed to get the fast-paced gameplay working, as I would have to script several new types of things. Still might not have been difficult but the refining stages to make the game as it's meant to be would take a considerable amount of time, since there were several levels planned to complete the story. Another great thing about the game is that it would be extremely low-taxing on the engine, since everything would be always-lit, textures would be very repetitive, and models would all be very low-poly. It also means draw distance could probably be kept very high. The low-detail environment would also lend itself towards more and better active AIs.

When the game starts out, you are Dennis Nedry, standing in the Visitors Center lab just behind the control room. While the others are distracted, you steal the embryos Dodgson has asked for, but as you leave the room, you trip the alarm. Security guards are dispatched to hunt you down. As you race through VC corridors, you encounter security bulkhead doors. Because you designed the security systems, you have created a way that they can all be hacked, but it takes a few moments, during which time you must kill off the guards (moving animated sprites with guns) as they come. And it goes on from there...

Here are some shots of the test level I made a few months back:
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Here's the test level!
http://www.box.net/shared/3i0jjapjc4
Place HelpHmndTest.bmp in the main folder (i.e. "Trespasser Custom Edition/Game data").

And here are all of the note files written about the level, including lists of the needed sprites for several levels and the complete plot outline. After reading the plot, I highly suggest reading the Pages files. ;)
http://www.box.net/shared/gtice9ninm

Enjoy. If at some point someone wants to take command of this project, I would be happy to assist in the technical details and possibly some artistic assets as well.

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Image Image T-Script Reference / Trespasser Twilight / JP Dark Secrets / Tres File Box


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PostPosted: Sat May 01, 2010 5:48 pm 
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Parasaurolophus
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looks interesting. remindes me of East Dock, and you started this a whlie back, definitly came a long way. I really like the idea of taking ideas from the old Sega games. I can't wait to see how this goes.

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PostPosted: Sat May 01, 2010 9:23 pm 
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T-Rex Killer
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Thanks, and well it's probably not going to go anywhere. There's just an off chance that someone will want to pick this up or take inspiration from it. The Drac's Attic series is about abandoned mods :yum:

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PostPosted: Sun May 02, 2010 12:42 pm 
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Albertosaurus
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:o Interesting... I like the cartoon-like 16-bit look.


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PostPosted: Thu Jun 24, 2010 6:21 am 
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Pteranodon
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Location: Bloomington, IN, USA
Most of the JP Game music came from me. I'm like the main 16 and 8 - bit JP video game expert here as well as a video game music ripping expert from games of those time periods. =P I recently just was able to rip the JP NES and JP Gameboy and JP 2: Chaos Continues gameboy soundtracks. I'd rip the Sega Master System/ Game Gear music tracks but they aren't all that good really.

So, if anyone wants to start up this project again or a similar one to it and you want music from games of this era, you know where to find me. Jurassic Park Rampage Edition's soundtrack is personally my favorite out of all my rips because of the effort and patience it took to rip it.

Edit: Also, FYI, I have 320 KBPS MP3 rips of JP Sega CD and I also have the visitor's Center PCM track ripped from the game as well (its not a CDDA file, its an internal music track that loops.)


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PostPosted: Thu Oct 06, 2011 7:27 pm 
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Pteranodon
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Joined: Sun Sep 07, 2008 3:08 pm
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Location: Bloomington, IN, USA
Bumping this topic to announce I've decided to take on the Escape from Jurassic Park project as the Executive Producer of it. I'm going to tweak the story some to accommodate Sega CD Jurassic Park in there as well as it's a 16-bit JP game as well. But the rest of the story will be intact. Once I get a good idea of where I'm going with the Sega CD Jurassic Park themed part of the game, I'm gonna need help making stage templates and models. (also voice actors and cutscenes will probably be needed.) (it seems everytime I do this, something screws up and the level crashes for some odd reason...) as for what I'm doing, it will be working on building a few levels as well as scripting a little (probably gonna need some help here for this one.) I'd make some of the models, but I don't have 3DS Max studio. (may have to hunt it down and/or purchase it if it needs it.) The main thing I need is a cartoony Visitor Center to use for the first stage with a large interior and other objects.)


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