Trespasser Reloaded - Recoded

No Longer Active! - The first TresCom Community Project - restoring and rebuilding the original game.

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RexHunter99
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Trespasser Reloaded - Recoded

Post by RexHunter99 »

--Please note this is a fan project, and that it requires fans to progress anywhere, and that we also do not wish to sell this product if it ever reaches final stages.

So... a lot of people clamour for the Trespasser Source Code, many more demand people haul in resources and code Trespasser from scratch... well I am doing just that. Why? I'm bored, it's a challenge and I'd like to honour the legends that are the programming geniuses behind Trespasser.

So, what have I got to show for it? An image that means little to anyone who has no programming knowledge:
Image
~Terrain LoD system, still a work in progress...

So what exactly, do you guys, as modders of Trespasser, wish to see in a complete overhaul of he game? I mean almost anything is possible at this stage, what features would you like to see? What graphical enhances do you want? Discuss/suggest anything you desire! I will list whatever I deem as reasonable up in this first post and hopefully we can collect a decent team of programmers (so I'm not alone) as well as resource creators, we'll need animators, modellors, texture artists, sound artists and so on...

Wouldn't it be cool if the original Dev's helped us out? ;)

--Team:
Lead Designers:


Designers:


Lead Programmers:
Rexhunter99

Programmers:

Texture artists:
Second Illiteration

3D Geometry Artists:
Enigma (for his Redwood assets, being used in testing phases currently.)

Sound Resources/Production & Testing:
TheGuy
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Re: Trespasser Reloaded - Recoded

Post by Draconisaurus »

Since you've asked me so nicely, I will make some suggestions here :yum:

*Optional Skyplane or Skybox
*Simple texture animation system (including for skybox etc.)
*Dynamic daylight system
*Cylinder physics
*Sound system comparable to Trespasser's
*Built-in trigger gizmos instead of mesh assignment (sphere/box volumes defined by standard values)
*Swimming?
*Usable vehicles
*Fast AIs
*Realistic water


That's all I can think of for now... I'm going to suggest that people post suggestions for anything they'd like to see even if it's already been listed. That way Rex will know what is in the most demand.
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Re: Trespasser Reloaded - Recoded

Post by Vesiapina »

I'd like the game to work fluently with settings on the maximum, draw distance and such.
Multiplayer!
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Re: Trespasser Reloaded - Recoded

Post by Mickey »

Real Time Soft Particle System
Multi-Core Support
Real-time Dynamic Global Illumination
Dynamic Soft Shadows
View Distance Fogging
Parallax Occlusion Maps
High Dynamic Range (HDR) Lighting
Subsurface Scattering
Dynamic Volumetric Light Beams & Light Shaft Effects
Image
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Re: Trespasser Reloaded - Recoded

Post by Second Illiteration »

Thicker foliaging to more realistically simulate jungle. With that possibly an object randomization feature for foliaging.

Also, 24 bit texturing, and larger maximum texture size to allow for higher detail/color on objects (especially dinosaurs)
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Re: Trespasser Reloaded - Recoded

Post by Draconisaurus »

I believe right now his intended specs for textures are 32-bit and um.. I think 1024*1024? Either that or the next up.
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Re: Trespasser Reloaded - Recoded

Post by RexHunter99 »

Textures are already 32-bit capable (24-bit if you ignore the alpha) no more palettes, also the maximum resolution is 1024x1024 now, I limited it to this because of the wide range of hardware that will most likely play this game (it also means we can fit a lot of the original model's textures on one texture now, lmfao)

I've already added in Xbox 360 Controller support ;) and it seems to work very nicely, the task remains to configure the controller to work well with the Trespasser scheme of control...

I was also thinking about how we declare what the object is via:

Code: Select all

string Class = "CInstance"
What if we removed that completely? When you create an object in the level editor, what if it prompted you as to what the new master object would be? (this makes it easier to code for me XD but also removes one tricky thing for the game engine and also newbies...)
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Re: Trespasser Reloaded - Recoded

Post by RexHunter99 »

Multiplayer:
Some ideas Slugger and I explored ;) Credit mostly goes to him though.

Survival
Four players hole up in an old timber shack in the middle of a forest, thick jungle or in the middle of town, limited supplies and hordes of carnivorous dinosaurs closing in as darkness descends...

Rescue
Four players parachute into dense forest, vast plains or thick jungle in order to rescue a survivor from a plane crash on Isla Sorna.

InGen vs BioSyn
Sixteen players, eight against eight. Mercenaries from both companies race to either steal or destroy the legendary InGen data for creating prehistoric life. Fighting each other, the wildlife and the terrain, they must succeed... no matter the cost.

Escape!
Four players race to escape the island and its inhabitants, can they survive the twelve dinosaur players as they attack again and again?
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Re: Trespasser Reloaded - Recoded

Post by LtSten »

Some sort of statistics that you've achieved while playing?
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Re: Trespasser Reloaded - Recoded

Post by TheGuy »

Cooperative gameplay mode with full physics support.
More accurate physics.

:)
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Re: Trespasser Reloaded - Recoded

Post by RexHunter99 »

New image: This is the terrain engine, I'm still tweaking it majorly (you can see that from how the terrain is high detailed even at a distance (and gee it's still not lagging my 1.7ghz, 128mb GFX laptop :P)
Image
You can just see tears in the terrain, this is one part of the terrain I'm tweaking (I'm new to QuadTree terrain mind you :lol: )
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Re: Trespasser Reloaded - Recoded

Post by tatu »

Draco, with Rex new terrain tool we might not need to highfix everything hehe :)

Great Rex! Awesome work ;)
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Re: Trespasser Reloaded - Recoded

Post by makairu »

tatu wrote:Draco, with Rex new terrain tool we might not need to highfix everything hehe :)

Great Rex! Awesome work ;)
lol tatu, I think you missed the point xD That is terrain for an all new Trespasser engine that Rex is programming all by himself. Its a great feat indeed.

Then again, I may have missed something somewhere xD
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Re: Trespasser Reloaded - Recoded

Post by RexHunter99 »

New image better demonstrating the terrain LoD I was boasting:
Image
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Re: Trespasser Reloaded - Recoded

Post by hppav »

You've been busy Rex! :o Great job!
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
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