Trespasser Reloaded - Recoded
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- RexHunter99
- Albertosaurus
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Trespasser Reloaded - Recoded
--Please note this is a fan project, and that it requires fans to progress anywhere, and that we also do not wish to sell this product if it ever reaches final stages.
So... a lot of people clamour for the Trespasser Source Code, many more demand people haul in resources and code Trespasser from scratch... well I am doing just that. Why? I'm bored, it's a challenge and I'd like to honour the legends that are the programming geniuses behind Trespasser.
So, what have I got to show for it? An image that means little to anyone who has no programming knowledge:
~Terrain LoD system, still a work in progress...
So what exactly, do you guys, as modders of Trespasser, wish to see in a complete overhaul of he game? I mean almost anything is possible at this stage, what features would you like to see? What graphical enhances do you want? Discuss/suggest anything you desire! I will list whatever I deem as reasonable up in this first post and hopefully we can collect a decent team of programmers (so I'm not alone) as well as resource creators, we'll need animators, modellors, texture artists, sound artists and so on...
Wouldn't it be cool if the original Dev's helped us out?
--Team:
Lead Designers:
Designers:
Lead Programmers:
Rexhunter99
Programmers:
Texture artists:
Second Illiteration
3D Geometry Artists:
Enigma (for his Redwood assets, being used in testing phases currently.)
Sound Resources/Production & Testing:
TheGuy
So... a lot of people clamour for the Trespasser Source Code, many more demand people haul in resources and code Trespasser from scratch... well I am doing just that. Why? I'm bored, it's a challenge and I'd like to honour the legends that are the programming geniuses behind Trespasser.
So, what have I got to show for it? An image that means little to anyone who has no programming knowledge:
~Terrain LoD system, still a work in progress...
So what exactly, do you guys, as modders of Trespasser, wish to see in a complete overhaul of he game? I mean almost anything is possible at this stage, what features would you like to see? What graphical enhances do you want? Discuss/suggest anything you desire! I will list whatever I deem as reasonable up in this first post and hopefully we can collect a decent team of programmers (so I'm not alone) as well as resource creators, we'll need animators, modellors, texture artists, sound artists and so on...
Wouldn't it be cool if the original Dev's helped us out?
--Team:
Lead Designers:
Designers:
Lead Programmers:
Rexhunter99
Programmers:
Texture artists:
Second Illiteration
3D Geometry Artists:
Enigma (for his Redwood assets, being used in testing phases currently.)
Sound Resources/Production & Testing:
TheGuy
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
- Draconisaurus
- T-Rex Killer
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Re: Trespasser Reloaded - Recoded
Since you've asked me so nicely, I will make some suggestions here
*Optional Skyplane or Skybox
*Simple texture animation system (including for skybox etc.)
*Dynamic daylight system
*Cylinder physics
*Sound system comparable to Trespasser's
*Built-in trigger gizmos instead of mesh assignment (sphere/box volumes defined by standard values)
*Swimming?
*Usable vehicles
*Fast AIs
*Realistic water
That's all I can think of for now... I'm going to suggest that people post suggestions for anything they'd like to see even if it's already been listed. That way Rex will know what is in the most demand.
*Optional Skyplane or Skybox
*Simple texture animation system (including for skybox etc.)
*Dynamic daylight system
*Cylinder physics
*Sound system comparable to Trespasser's
*Built-in trigger gizmos instead of mesh assignment (sphere/box volumes defined by standard values)
*Swimming?
*Usable vehicles
*Fast AIs
*Realistic water
That's all I can think of for now... I'm going to suggest that people post suggestions for anything they'd like to see even if it's already been listed. That way Rex will know what is in the most demand.
Re: Trespasser Reloaded - Recoded
I'd like the game to work fluently with settings on the maximum, draw distance and such.
Multiplayer!
Multiplayer!
With Trespasser, you can!
Re: Trespasser Reloaded - Recoded
Real Time Soft Particle System
Multi-Core Support
Real-time Dynamic Global Illumination
Dynamic Soft Shadows
View Distance Fogging
Parallax Occlusion Maps
High Dynamic Range (HDR) Lighting
Subsurface Scattering
Dynamic Volumetric Light Beams & Light Shaft Effects
Multi-Core Support
Real-time Dynamic Global Illumination
Dynamic Soft Shadows
View Distance Fogging
Parallax Occlusion Maps
High Dynamic Range (HDR) Lighting
Subsurface Scattering
Dynamic Volumetric Light Beams & Light Shaft Effects
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- Albertosaurus
- Posts: 2365
- Joined: Wed Mar 05, 2003 9:28 pm
Re: Trespasser Reloaded - Recoded
Thicker foliaging to more realistically simulate jungle. With that possibly an object randomization feature for foliaging.
Also, 24 bit texturing, and larger maximum texture size to allow for higher detail/color on objects (especially dinosaurs)
Also, 24 bit texturing, and larger maximum texture size to allow for higher detail/color on objects (especially dinosaurs)
- Draconisaurus
- T-Rex Killer
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Re: Trespasser Reloaded - Recoded
I believe right now his intended specs for textures are 32-bit and um.. I think 1024*1024? Either that or the next up.
- RexHunter99
- Albertosaurus
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Re: Trespasser Reloaded - Recoded
Textures are already 32-bit capable (24-bit if you ignore the alpha) no more palettes, also the maximum resolution is 1024x1024 now, I limited it to this because of the wide range of hardware that will most likely play this game (it also means we can fit a lot of the original model's textures on one texture now, lmfao)
I've already added in Xbox 360 Controller support and it seems to work very nicely, the task remains to configure the controller to work well with the Trespasser scheme of control...
I was also thinking about how we declare what the object is via:
What if we removed that completely? When you create an object in the level editor, what if it prompted you as to what the new master object would be? (this makes it easier to code for me XD but also removes one tricky thing for the game engine and also newbies...)
I've already added in Xbox 360 Controller support and it seems to work very nicely, the task remains to configure the controller to work well with the Trespasser scheme of control...
I was also thinking about how we declare what the object is via:
Code: Select all
string Class = "CInstance"
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
- RexHunter99
- Albertosaurus
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Re: Trespasser Reloaded - Recoded
Multiplayer:
Some ideas Slugger and I explored Credit mostly goes to him though.
Survival
Four players hole up in an old timber shack in the middle of a forest, thick jungle or in the middle of town, limited supplies and hordes of carnivorous dinosaurs closing in as darkness descends...
Rescue
Four players parachute into dense forest, vast plains or thick jungle in order to rescue a survivor from a plane crash on Isla Sorna.
InGen vs BioSyn
Sixteen players, eight against eight. Mercenaries from both companies race to either steal or destroy the legendary InGen data for creating prehistoric life. Fighting each other, the wildlife and the terrain, they must succeed... no matter the cost.
Escape!
Four players race to escape the island and its inhabitants, can they survive the twelve dinosaur players as they attack again and again?
Some ideas Slugger and I explored Credit mostly goes to him though.
Survival
Four players hole up in an old timber shack in the middle of a forest, thick jungle or in the middle of town, limited supplies and hordes of carnivorous dinosaurs closing in as darkness descends...
Rescue
Four players parachute into dense forest, vast plains or thick jungle in order to rescue a survivor from a plane crash on Isla Sorna.
InGen vs BioSyn
Sixteen players, eight against eight. Mercenaries from both companies race to either steal or destroy the legendary InGen data for creating prehistoric life. Fighting each other, the wildlife and the terrain, they must succeed... no matter the cost.
Escape!
Four players race to escape the island and its inhabitants, can they survive the twelve dinosaur players as they attack again and again?
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Re: Trespasser Reloaded - Recoded
Some sort of statistics that you've achieved while playing?
Bringing TPA CRCs up the well, amongst other file format adventures.
Blender 3.0 TPM Plugin [Project GitHub]
Blender 3.0 TPM Plugin [Project GitHub]
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- Velociraptor
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Re: Trespasser Reloaded - Recoded
Cooperative gameplay mode with full physics support.
More accurate physics.
More accurate physics.
- RexHunter99
- Albertosaurus
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Re: Trespasser Reloaded - Recoded
New image: This is the terrain engine, I'm still tweaking it majorly (you can see that from how the terrain is high detailed even at a distance (and gee it's still not lagging my 1.7ghz, 128mb GFX laptop )
You can just see tears in the terrain, this is one part of the terrain I'm tweaking (I'm new to QuadTree terrain mind you )
You can just see tears in the terrain, this is one part of the terrain I'm tweaking (I'm new to QuadTree terrain mind you )
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
- tatu
- -=TresCom Website Manager=-
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Re: Trespasser Reloaded - Recoded
Draco, with Rex new terrain tool we might not need to highfix everything hehe
Great Rex! Awesome work
Great Rex! Awesome work
Active project: Trespasser: Isla Sorna
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
Status:
BE-PH1: Released
PH2-IT: Pre-released
PL-SUM: In production
"...there used to be more benches, but InGen's workers removed them during the evacuation in the name of framerate."
- makairu
- Gallimimus
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Re: Trespasser Reloaded - Recoded
lol tatu, I think you missed the point xD That is terrain for an all new Trespasser engine that Rex is programming all by himself. Its a great feat indeed.tatu wrote:Draco, with Rex new terrain tool we might not need to highfix everything hehe
Great Rex! Awesome work
Then again, I may have missed something somewhere xD
- RexHunter99
- Albertosaurus
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Re: Trespasser Reloaded - Recoded
~ They told me humans weren't real... I proved them wrong.
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
Anthropology ~ A beautiful tale.
EpicZen
Carnivores Hub ~ Need the full games without all the hassle of torrents or viruses? Run on over to EpicZen's Carnivores Hub!
- hppav
- -=TresCom Forum Admin=-
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Re: Trespasser Reloaded - Recoded
You've been busy Rex! Great job!
Album 1 http://m.imgur.com/a/cRA26
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos
Album 2 http://imgur.com/a/6tvKV
Jurassic World: Fallen Kingdom leaked and (few) official photos