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PostPosted: Wed Sep 14, 2016 4:29 pm 
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This thread is a place to collect early builds of Trespasser recovered from various sources.

NOTES

The Build 22 and Build 32 download is the original archive that was sent sent. It contains 3 builds - E3_BUILD_6, E3TrespasserFull and PCGamer. The E3 builds are the same, except for a few debug text files.

Build 55, 97, 99 and 103 are also in their original archive that was sent.

Build 97 is identical to Build 96 we already have except for the engine number.

Build 99 is identical to Build 96/97 except for the engine number and the Beach level. However PV got removed and TestScene Night was added.

Build 103 have the same JR, IT, LAB and AS (even tho scn is different date) as Build 96/97/99. All other levels have changes.

Most people should have no problem with installing these. Use the setup95.exe installed in the /setup folder. Remember it will install the game so uninstall any previous versions. If installing another build, uninstall the old first.

Build 22, 32 and 55 can't be read by TresEd by default. For build 22, 32, see this topic: http://www.trescomforum.org/viewtopic.php?f=120&t=10964. For Build 55, see downloads or notes below.

Non of our TPA tools can read the TPA's of build 22, 32 and 55.

BUILD 55 NOTES - PLEASE READ

Spoiler: show
Code:
No voiceovers/music/menu audio:

Install the game. Copy Stream.tpa and Menu.tpa from the /data folder to the folder where you installed the game (usually Program Files/DreamWorks Interactive\Trespasser). Select both, right-click and go to Properties. Untick "Read only" and then OK. Do the same with the ones in the /data folder to be sure.

How to get Voiceovers and Menu audio to work: Install the game. Copy Stream.tpa and Menu.tpa to install folder.
Right-click both and go to properties. Make sure to untick "Read only". Do the same with the ones in the "data" folder to be sure.


Code:
How to convert .spp to .swp files for TresEd:

Open a level in-game and the game will convert the .spp to .swp. The .swp will be placed in the same folder where Trespasser was installed. Remember it will only save ONE .swp at a time, so exit game and move the .swp before getting a new one.
Will NOT work for IJ.

The .scn file for IJ is empty so it will just load an empty scene. You can us the ij.scn file from the PCGamer build (Or E3) to make the level load and generate the .swp file, but the level will crash.

Alternative you can download the SWP files from the download section.


Code:
Frozen Anne in LAB:
There are 2 ways to get this fixed. First get the .swp file from loading the level. Make sure the lab.grf and lab.scn have "read only" unticked in the property tab. Move the .swp file to the /data folder. Open the level in TresEd and resave it. Make sure you save the level with "Generate SCN Partitions" ticked, otherwise it will crash. This will allow you to play the level in Build 55. Make sure to save OFTEN as it tends to crash at random.

You can also download the fix below.


Code:
Teleport:
Some levels allow you to teleport to various teleport triggers by using "Ctrl+T". Specially useful for The Lab.


Code:
ESC Menu Issue:
If you experience problems when you press ESC to get to the menu, where the menu disappear when releasing it. You can keep holding ESC and click on the menus. You can also hold ESC, press on one of the other menus (save, load etc) and release ESC to fix it. You will have to redo this each time you press the ESC key.


Code:
VERY IMPORTANT
This is an alpha version. Save OFTEN as it tends to crash at random.


Downloads

Build 22 (E3) and Build 32 (PCGamer) http://www.trescom.org/files/alphabuilds/Trespasser.rar (785 MB)
Build 55 https://mega.nz/#!8mIhSKDY!VdFlwf1kSaxc ... -m4_uj0mxE (363,6 MB)
Build 96 NO LINK
Build 97 https://mega.nz/#!1yh0zSSQ!I-9m_jxeXNhG ... 4IHv13sTiI (506,2 MB)
Build 99 https://mega.nz/#!F6IHASgK!3psr_tz3uMab ... bx8SHBhduM (475 MB)
Build 103 https://mega.nz/#!4mQB0TDI!dryLUHdWGbB2 ... dkZoEbTRgg (494,9 MB)
Build 116c - NO LINK. Identical to retail except for one word in a register game file.

Build 55 SWP Files: https://mega.nz/#!MngnVZYa!5WZ2qCMr2tLD ... UYyF-d7el4 (75 MB)
Build 55 LAB Fix: https://mega.nz/#!MzRykJQY!nU_eHJSzY-wM ... UuELlMK0DQ (1.9 MB)


Special huge thanks to Deadeyeguy_45 who discovered the Tweet about the E3 and PCGamer build by Seamus Blackley
Also a HUGE thanks to the people who shared these builds with us to enjoy!

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PostPosted: Wed Sep 14, 2016 6:41 pm 
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Thank you!!!

I can not believe this day is happening. :o

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PostPosted: Wed Sep 14, 2016 6:44 pm 
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We can't either! LOL

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PostPosted: Wed Sep 14, 2016 8:29 pm 
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PostPosted: Thu Sep 15, 2016 3:10 am 
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Incredible!

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PostPosted: Thu Sep 15, 2016 10:54 am 
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"This version of Trespasser requires an Intel PentiumPro/Pentium II Processor"

Guess my AMD six core 3.3 GHz processor isn't good enough to run an 18 year old demo... :lol:

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PostPosted: Thu Sep 15, 2016 12:48 pm 
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Someone else had the same problem, hm, was it Scall? I don't remember. And since I haven't experienced it, I have no idea how to fix it. Which version did you try to run?

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PostPosted: Thu Sep 15, 2016 12:54 pm 
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tatu wrote:
Someone else had the same problem, hm, was it Scall? I don't remember. And since I haven't experienced it, I have no idea how to fix it. Which version did you try to run?

I have the same problem, with the PC Gamer version.

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PostPosted: Thu Sep 15, 2016 1:21 pm 
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I had the same problem. Just delete processor.dll

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PostPosted: Thu Sep 15, 2016 9:52 pm 
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Location: Canada, eh?
Thanks a ton! I'm gonna try and boot these up in CE and see how it runs.

Also, on a somewhat similar note - this is nearly a build of the entire game, so could we perhaps upload Build 96 to TresCom for archiving legally? We have released beta versions of the game before. I feel that it would make it much more accessible to people who want to check it out as well as keep it somewhere safe should the download link ever be taken down. And in 2 years, Trespasser retail will be 20 years old, which is typically what has been defined as sort of the cutoff for Abandonware (at least, that's what I've been told). Either way I just think it would be smart to have it archived here, PROVIDED WE DON'T BREAK ANY LAWS in the process.

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PostPosted: Thu Sep 15, 2016 9:58 pm 
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That's something I think we could/should do at this point to. We are being told by the actual makers of the game now to showcase their work, so why not? The worst that could happen is if EA actually cares to have it taken down, and we do. I doubt they would shut us down entirely. We still aren't offering their actual commercially released game (which is no longer even in print, and hasn't been for some time). We aren't claiming anything as our own here.

We actually still also need to have even Trespasser CE for people to know about on the site and download, since it is currently the best way, and for some the only way to experience it on modern machines.

Btw, unrelated: check out the Jungle Road level in the PCGAMER set... and listen to the Hammond voiceovers. You guys notice anything that I do...?

Yeah... I can't wait for those TPAs to be popped open like champagne...

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PostPosted: Thu Sep 15, 2016 10:03 pm 
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TheIdiot wrote:
Thanks a ton! I'm gonna try and boot these up in CE and see how it runs.


These can't run in CE. It uses some different formats for the PID file, which CE can't run. At the moment their original builds are the only ones that can run them.

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PostPosted: Thu Sep 15, 2016 10:29 pm 
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Quote:
Btw, unrelated: check out the Jungle Road level in the PCGAMER set... and listen to the Hammond voiceovers. You guys notice anything that I do...?

Can't remember...where's the link to this?

tatu wrote:
TheIdiot wrote:
Thanks a ton! I'm gonna try and boot these up in CE and see how it runs.


These can't run in CE. It uses some different formats for the PID file, which CE can't run. At the moment their original builds are the only ones that can run them.

Yeah, you're right. Damn. I can't find the original build anywhere, either, and running it would just break my computer. Guess I'll have to wait.

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Sometimes I wonder why I continue to mod a broken, unpopular game from 1998. Then I remember the hilarious arm physics, the wonky dinosaurs, and, of course, the first set of boobs I'd seen close up in first person.
Yeah, this certainly is the game for me.


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PostPosted: Fri Sep 16, 2016 5:12 am 
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TheIdiot wrote:
Yeah, you're right. Damn. I can't find the original build anywhere, either, and running it would just break my computer. Guess I'll have to wait.


What original build? And why would it break your computer?

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PostPosted: Fri Sep 16, 2016 6:01 am 
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A true dream come true. thanks for posting this. I would love to hear the story behind it.

One thing I noticed is the Quake symbol is hidden in the mayan ruins in PV. has that always been there?

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Last edited by masterchiefoo7 on Fri Sep 16, 2016 6:44 am, edited 1 time in total.

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