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PostPosted: Wed Apr 19, 2017 8:22 pm 
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T-Rex Killer
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Remember these early screenshots, some even in hi-res?

Click on Image
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Image

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Image

Image
Image

That location is even featured in the Trespasser MPEG video...

I'm still wondering where it may be from. Some version of Pine Valley? Of Ascent? A custom level like the one for the "VIEW" building?

New homework for you, people... :wink:

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PostPosted: Wed Apr 19, 2017 9:18 pm 
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Location: Somewhere in the Plains.
I'm gonna say some early small test level like the "view" building one, as you can see where the terrain ends.

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PostPosted: Thu Apr 20, 2017 5:21 pm 
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In some ways these remind me of the gorge in Ascent 2, maybe there's a connection.


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PostPosted: Thu Apr 20, 2017 7:51 pm 
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I thought those were Pine Valley shots?

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PostPosted: Thu Apr 20, 2017 9:19 pm 
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T-Rex Killer
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Hilwo wrote:
I thought those were Pine Valley shots?


MinePass wrote:
In some ways these remind me of the gorge in Ascent 2, maybe there's a connection.


I've tried to find a matching location both in PV and in AS, with no luck. If you do, let us know...

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PostPosted: Fri Apr 21, 2017 5:46 am 
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Location: Canada, eh?
I agree with tatu, it seems these are just small areas of terrain that were never really full levels. Been wondering about these for a long time, too. It's also worth noting that none of the objects seen in these images are present anywhere in the game, in any version. The only recognizable thing is the ground textures. The terrain also looks much better detailed than it ever does in Tres, so that adds to my conclusion that these are just early 3DS Max renders in a level that never was in the game. Personally, the ravine running through the center of the map reminds me a lot of IJ1, particularly the area where the streambed gets a lot deeper just before the Spielburg falling jeep easter egg.

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PostPosted: Fri Apr 21, 2017 11:41 pm 
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Gallimimus
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There's actually a few blank heightmaps for other levels in addition to the ones with actual data. Perhaps it was one of those test levels. You know who might remember? Seamus Blackley.

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PostPosted: Sat Apr 22, 2017 12:31 am 
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Location: Pine Valley
Personally... I think those images go with the Tres dev's frequent use of PV content, for promotional purposes.


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PostPosted: Tue Apr 25, 2017 3:29 pm 
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Gallimimus
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Yeah, but they had to make the terrain to take the screenshots, (even in 3DS Max) this same area also appears in the pre-rendered trailer breifly.

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PostPosted: Sun Apr 30, 2017 6:51 am 
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Parasaurus
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Just found these in Tatu's image collection.
Attachment:
forest_[2].gif
forest_[2].gif [ 155.31 KiB | Viewed 114 times ]
Attachment:
jurasi_a.jpg
jurasi_a.jpg [ 8.94 KiB | Viewed 114 times ]
Notice the similarities in the seconded image to the ones machf posted.

Just took a look at the trespasser trailer on YouTube and I was right the image with the gorge is in the trailer. Looking at the walkthrough for PV the beginning has a number of gorge/dried river puzzles. If this is connected to PV it was probably cut because they had issues with the Albertosaurus ending up in the gorge thus ruining the chase. below is an excerpt from Philip Salas about PV.
viewtopic.php?f=9&t=5247
We had allot of hopes for “Pine Valleyâ€￾ as well... it was
originally a "giant" area divided into
three major sections of complex game play, surrounded by beautiful
scenery of intertwining roads through
a lush Pine Valley forest (hence the name of the level). You later
progressed on to a section deeper in
the Valley, by a Raptor's den with some very aggressive Raptor's
protecting the grounds of some abandoned
Mayan ruins. You later proceeded on to the electrical plant section,
over seeing a vast cliff
side with a beach head below. The level finally ended after you
completed the puzzles within the electrical
plant, than taking a long drive or "walk" until reaching an abandoned
post, which was protected by some Raptors
and a very hungry T-REX.

Even though Pine Valley was completed artistically, one of the chief
reasons we decided to cut it from
the game, were the technical difficulty’s within some of the game
play. The limited time allotted to correct these,
forced us to eventually split up this wonderful level(cutting most of
it), in hopes of trying to rescue all
the hard work. What partially survived of "Pine Valley", is what you
see it in the released version of the game.


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PostPosted: Sun May 07, 2017 12:58 am 
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Parasaurus
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Hmmm. Do we know, which dev created the Trespasser Demo?


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